*Fixed up EstateManagementModule to the module standard - no more packets allowed!

*Started cleaning up the land module
0.6.0-stable
mingchen 2008-05-04 18:59:18 +00:00
parent 5ab392d0ee
commit 63c104efde
7 changed files with 594 additions and 549 deletions

View File

@ -31,5 +31,13 @@ namespace OpenSim.Framework
{
public const uint RegionSize = 256;
public const byte TerrainPatchSize = 16;
public enum EstateAccessCodex : uint
{
AccessOptions = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
}
}
}

View File

@ -355,9 +355,9 @@ namespace OpenSim.Framework
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
public delegate void RegionInfoRequest(IClientAPI remote_client, LLUUID sessionID);
public delegate void RegionInfoRequest(IClientAPI remote_client);
public delegate void EstateCovenantRequest(IClientAPI remote_client, LLUUID sessionID);
public delegate void EstateCovenantRequest(IClientAPI remote_client);
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
@ -456,6 +456,22 @@ namespace OpenSim.Framework
public delegate void ScriptAnswer(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, int answer);
public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
//Estate Requests
public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
public delegate void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID side);
public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, LLUUID side);
public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
public delegate void SetRegionTerrainSettings(float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool fixedSun, float sunHour);
public delegate void EstateRestartSimRequest(IClientAPI remoteClient, int secondsTilReboot);
public delegate void EstateChangeCovenantRequest(IClientAPI remoteClient, LLUUID newCovenantID);
public delegate void UpdateEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user);
public delegate void SimulatorBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
public interface IClientAPI
{
@ -587,7 +603,6 @@ namespace OpenSim.Framework
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
event ParcelSelectObjects OnParcelSelectObjects;
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
event EstateOwnerMessageRequest OnEstateOwnerMessage;
event RegionInfoRequest OnRegionInfoRequest;
event EstateCovenantRequest OnEstateCovenantRequest;
@ -613,6 +628,24 @@ namespace OpenSim.Framework
event AgentSit OnUndo;
event DetailedEstateDataRequest OnDetailedEstateDataRequest;
event SetEstateFlagsRequest OnSetEstateFlagsRequest;
event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
event SetRegionTerrainSettings OnSetRegionTerrainSettings;
event EstateRestartSimRequest OnEstateRestartSimRequest;
event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
event EstateDebugRegionRequest OnEstateDebugRegionRequest;
event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
void OutPacket(Packet newPack, ThrottleOutPacketType packType);
void SendWearables(AvatarWearable[] wearables, int serial);
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
@ -731,6 +764,11 @@ namespace OpenSim.Framework
void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question);
void SendHealth(float health);
void sendEstateManagersList(LLUUID invoice);
void sendRegionInfoToEstateMenu();
void sendEstateCovenantInformation();
byte[] GetThrottlesPacked(float multiplier);

View File

@ -214,7 +214,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
@ -781,7 +780,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
@ -803,6 +801,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event RequestPayPrice OnRequestPayPrice;
public event AgentSit OnUndo;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
public event EstateRestartSimRequest OnEstateRestartSimRequest;
public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
#region Scene/Avatar to Client
/// <summary>
@ -2142,6 +2155,93 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
#region Estate Data Sending Methods
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
public void sendEstateManagersList(LLUUID invoice)
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = LLUUID.Random();
packet.AgentData.AgentID = this.AgentId;
packet.AgentData.SessionID = this.SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Helpers.StringToField("setaccess");
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j = 0;
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
for (int i = 0; i < EstateManagers.Length; i++)
{
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
this.OutPacket(packet, ThrottleOutPacketType.Task);
}
public void sendRegionInfoToEstateMenu()
{
RegionInfoPacket rinfopack = new RegionInfoPacket();
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
rinfopack.AgentData.AgentID = this.AgentId;
rinfopack.AgentData.SessionID = this.SessionId;
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
rinfopack.RegionInfo = rinfoblk;
this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
}
public void sendEstateCovenantInformation()
{
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = m_scene.RegionInfo.CovenantID;
edata.CovenantTimestamp = 0;
edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
edata.EstateName =
Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
einfopack.Data = edata;
this.OutPacket(einfopack, ThrottleOutPacketType.Task);
}
#endregion
#region Helper Methods
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
@ -4604,11 +4704,199 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case PacketType.EstateOwnerMessage:
EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
handlerEstateOwnerMessage = OnEstateOwnerMessage;
if (handlerEstateOwnerMessage != null)
switch (Helpers.FieldToUTF8String(messagePacket.MethodData.Method))
{
handlerEstateOwnerMessage(messagePacket, this);
case "getinfo":
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
OnDetailedEstateDataRequest(this, messagePacket.MethodData.Invoice);
}
break;
case "setregioninfo":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter),convertParamStringToBool(messagePacket.ParamList[1].Parameter),
convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter))),
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter)),
Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[6].Parameter)),
convertParamStringToBool(messagePacket.ParamList[7].Parameter),convertParamStringToBool(messagePacket.ParamList[8].Parameter));
}
break;
case "texturebase":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
}
}
}
break;
case "texturedetail":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
Int16 corner = Convert.ToInt16(splitField[0]);
LLUUID textureUUID = new LLUUID(splitField[1]);
OnSetEstateTerrainDetailTexture(this, corner,textureUUID);
}
}
}
break;
case "textureheights":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
Int16 corner = Convert.ToInt16(splitField[0]);
float lowValue = (float)Convert.ToDecimal(splitField[1]);
float highValue = (float)Convert.ToDecimal(splitField[2]);
OnSetEstateTerrainTextureHeights(this,corner,lowValue,highValue);
}
}
}
break;
case "texturecommit":
OnCommitEstateTerrainTextureRequest(this);
break;
case "setregionterrain":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
if (messagePacket.ParamList.Length != 9)
{
m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
try
{
string tmp;
tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[0].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float WaterHeight = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter));
OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
}
catch (Exception ex)
{
m_log.Error("EstateOwnerMessage: Exception while setting terrain settings: \n" + messagePacket.ToString() + "\n" + ex.ToString());
}
}
}
break;
case "restart":
if (((Scene)m_scene).PermissionsMngr.CanRestartSim(this.AgentId))
{
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
{
float timeSeconds = 0;
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
timeSeconds = (int)timeSeconds;
OnEstateRestartSimRequest(this, (int)timeSeconds);
}
}
break;
case "estatechangecovenantid":
if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
{
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
OnEstateChangeCovenantRequest(this, newCovenantID);
}
}
break;
case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter));
OnUpdateEstateAccessDeltaRequest(this, messagePacket.MethodData.Invoice,estateAccessType,new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter)));
}
break;
case "simulatormessage":
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
LLUUID invoice = messagePacket.MethodData.Invoice;
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
LLUUID sessionID = messagePacket.AgentData.SessionID;
OnSimulatorBlueBoxMessageRequest(this,invoice,SenderID, sessionID, SenderName,Message);
}
break;
case "instantmessage":
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
LLUUID invoice = messagePacket.MethodData.Invoice;
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
LLUUID sessionID = messagePacket.AgentData.SessionID;
OnEstateBlueBoxMessageRequest(this,invoice,SenderID, sessionID, SenderName,Message);
}
break;
case "setregiondebug":
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
LLUUID invoice = messagePacket.MethodData.Invoice;
LLUUID SenderID = messagePacket.AgentData.AgentID;
bool scripted = convertParamStringToBool(messagePacket.ParamList[0].Parameter);
bool collisionEvents = convertParamStringToBool(messagePacket.ParamList[1].Parameter);
bool physics = convertParamStringToBool(messagePacket.ParamList[2].Parameter);
OnEstateDebugRegionRequest(this, invoice,SenderID,scripted,collisionEvents,physics);
}
break;
case "teleporthomeuser":
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
{
LLUUID invoice = messagePacket.MethodData.Invoice;
LLUUID SenderID = messagePacket.AgentData.AgentID;
LLUUID Prey = LLUUID.Zero;
Helpers.TryParse(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter), out Prey);
OnEstateTeleportOneUserHomeRequest(this,invoice,SenderID,Prey);
}
break;
default:
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket.ToString());
break;
}
break;
case PacketType.RequestRegionInfo:
@ -4617,7 +4905,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerRegionInfoRequest = OnRegionInfoRequest;
if (handlerRegionInfoRequest != null)
{
handlerRegionInfoRequest(this, mPacket.SessionID);
handlerRegionInfoRequest(this);
}
break;
case PacketType.EstateCovenantRequest:
@ -4628,7 +4916,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerEstateCovenantRequest = OnEstateCovenantRequest;
if (handlerEstateCovenantRequest != null)
{
handlerEstateCovenantRequest(this, epack.SessionID);
handlerEstateCovenantRequest(this);
}
break;

View File

@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
@ -45,261 +44,15 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
private Scene m_scene;
public enum EstateAccessCodex : uint
{
AccessOptions = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
}
#region Helper Functions
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
/// <summary>
/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
/// </summary>
/// <param name="corner">Which corner</param>
/// <param name="lowValue">Minimum height that texture range should cover</param>
/// <param name="highValue">Maximum height that texture range should cover</param>
public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
break;
}
}
/// <summary>
/// Sets the 'detail' terrain texture on each of the bands.
/// </summary>
/// <param name="band">Which texture band</param>
/// <param name="textureUUID">The UUID of the texture</param>
public void setTerrainTexture(Int16 band, LLUUID textureUUID)
{
switch (band)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
break;
}
}
/// <summary>
/// Sets common region settings
/// </summary>
/// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
/// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
/// <param name="SunHour">The offset hour of the day</param>
public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseFixedSun, float SunHour)
{
// Water Height
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
// Terraforming limits
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
}
#endregion
#region Packet Handlers
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
//System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
//sendRegionInfoPacketToAll();
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
sendDetailedEstateData(remote_client, packet);
}
break;
case "setregioninfo":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateSetRegionInfoHandler(packet);
break;
case "texturebase":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureBaseHandler(packet);
break;
case "texturedetail":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureDetailHandler(packet);
break;
case "textureheights":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureHeightsHandler(packet);
break;
case "texturecommit":
sendRegionHandshakeToAll();
break;
case "setregionterrain":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateSetRegionTerrainHandler(packet);
break;
case "restart":
if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
{
estateRestartSim(packet);
}
break;
case "estatechangecovenantid":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
{
EstateChangeCovenant(packet);
}
break;
case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
estateAccessDelta(remote_client, packet);
}
break;
case "simulatormessage":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SendSimulatorBlueBoxMessage(remote_client, packet);
}
break;
case "instantmessage":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SendEstateBlueBoxMessage(remote_client, packet);
}
break;
case "setregiondebug":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SetRegionDebug(remote_client, packet);
}
break;
case "teleporthomeuser":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
TeleportOneUserHome(remote_client, packet);
}
break;
default:
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
LLUUID Prey = LLUUID.Zero;
Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey);
if (Prey != LLUUID.Zero)
{
ScenePresence s = m_scene.GetScenePresence(Prey);
if (s != null)
{
m_scene.TeleportClientHome(Prey, s.ControllingClient);
}
}
}
private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
if (physics)
{
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
}
if (scripted)
{
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
}
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
}
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
}
private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
}
private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
#region Packet Data Responders
private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
{
LLUUID invoice = packet.MethodData.Invoice;
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.MethodData.Invoice = invoice;
packet.AgentData.TransactionID = LLUUID.Random();
packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
@ -327,52 +80,161 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
sendEstateManagerList(remote_client, packet);
remote_client.sendEstateManagersList(invoice);
}
private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges)
{
LLUUID invoice = packet.MethodData.Invoice;
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
//Sending Estate Managers
packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = LLUUID.Random();
packet.AgentData.AgentID = remote_client.AgentId;
packet.AgentData.SessionID = remote_client.SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Helpers.StringToField("setaccess");
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
if (blockTerraform)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockTerraform;
}
int j = 0;
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
for (int i = 0; i < EstateManagers.Length; i++)
if (noFly)
{
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.NoFly;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
if (allowDamage)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowDamage;
}
if (blockLandResell)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockLandResell;
}
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)maxAgents;
m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)matureLevel;
if (restrictPushObject)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.RestrictPushObject;
}
if (allowParcelChanges)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
}
private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainBase0 = texture;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainBase1 = texture;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainBase2 = texture;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainBase3 = texture;
break;
}
}
public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
break;
}
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
break;
}
}
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
sendRegionHandshakeToAll();
}
public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseFixedSun, float SunHour)
{
// Water Height
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
// Terraforming limits
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
sendRegionInfoPacketToAll();
}
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
{
m_scene.Restart(timeInSeconds);
}
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
{
m_scene.RegionInfo.CovenantID = estateCovenantID;
m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID);
}
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
switch (estateAccessType)
{
@ -380,10 +242,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
sendEstateManagerList(remote_client, packet);
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
remote_client.sendEstateManagersList(invoice);
}
else
{
@ -394,10 +256,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
case 512:
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
sendEstateManagerList(remote_client, packet);
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
remote_client.sendEstateManagersList(invoice);
}
else
{
@ -407,236 +269,73 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
default:
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta");
break;
}
//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
}
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
{
m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
}
private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
{
if (packet.ParamList.Length != 9)
m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
}
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
{
if (physics)
{
m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockLandResell;
}
int tempMaxAgents =
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
float tempObjectBonusFactor =
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
}
}
private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
{
if (packet.ParamList.Length != 9)
if (scripted)
{
m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
}
else
{
try
{
string tmp;
tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float WaterHeight = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
}
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
sendRegionInfoPacketToAll();
}
catch (Exception ex)
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
}
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
{
if (prey != LLUUID.Zero)
{
ScenePresence s = m_scene.GetScenePresence(prey);
if (s != null)
{
m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
m_scene.TeleportClientHome(prey, s.ControllingClient);
}
}
}
private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
private void HandleRegionInfoRequest(IClientAPI remote_client)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
Int16 corner = Convert.ToInt16(splitField[0]);
float lowValue = (float)Convert.ToDecimal(splitField[1]);
float highValue = (float)Convert.ToDecimal(splitField[2]);
setEstateTextureRange(corner, lowValue, highValue);
}
}
remote_client.sendRegionInfoToEstateMenu();
}
private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
private void HandleEstateCovenantRequest(IClientAPI remote_client)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
Int16 corner = Convert.ToInt16(splitField[0]);
LLUUID textureUUID = new LLUUID(splitField[1]);
setTerrainTexture(corner, textureUUID);
}
}
remote_client.sendEstateCovenantInformation();
}
private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID;
break;
}
}
}
}
private void estateRestartSim(EstateOwnerMessagePacket packet)
{
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
float timeSeconds = 0;
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
timeSeconds = (int)timeSeconds;
m_scene.Restart(timeSeconds);
#endregion
}
}
private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
m_scene.RegionInfo.CovenantID = newCovenantID;
m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
}
}
public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
{
RegionInfoPacket rinfopack = new RegionInfoPacket();
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
rinfopack.AgentData.AgentID = client.AgentId;
rinfopack.AgentData.SessionID = client.SessionId;
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
rinfopack.RegionInfo = rinfoblk;
client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
}
public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
{
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = m_scene.RegionInfo.CovenantID;
edata.CovenantTimestamp = 0;
edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
edata.EstateName =
Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
einfopack.Data = edata;
client.OutPacket(einfopack, ThrottleOutPacketType.Task);
}
#endregion
#region Outgoing Packets
@ -646,9 +345,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
for (int i = 0; i < avatars.Count; i++)
{
sendRegionInfoPacket(avatars[i].ControllingClient);
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
}
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
}
public void sendRegionHandshakeToAll()
{
@ -657,39 +360,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
);
}
public void sendRegionInfoPacket(IClientAPI remote_client)
{
AgentCircuitData circuitData = remote_client.RequestClientInfo();
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
}
#endregion
#region IRegionModule Members
@ -704,7 +374,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
void EventManager_OnNewClient(IClientAPI client)
{
client.OnEstateOwnerMessage += handleEstateOwnerMessage;
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture;
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
client.OnRegionInfoRequest += HandleRegionInfoRequest;
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
sendRegionHandshake(client);
@ -735,7 +419,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void changeWaterHeight(float height)
{
setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
sendRegionInfoPacketToAll();
}
#endregion

View File

@ -28,6 +28,7 @@
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Land
{
@ -49,6 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
lock (m_scene)
{
@ -56,6 +58,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
}
}
void EventManager_OnNewClient(IClientAPI client)
{
//Register some client events
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(landChannel.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(landChannel.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(landChannel.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(landChannel.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(landChannel.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(landChannel.handleParcelObjectOwnersRequest);
client.OnParcelAccessListRequest += new ParcelAccessListRequest(landChannel.handleParcelAccessRequest);
client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(landChannel.handleParcelAccessUpdateRequest);
}
public void PostInitialise()
{
}

View File

@ -1550,18 +1550,6 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest +=
new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest +=
new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
client.OnParcelAccessListUpdateRequest +=
new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
client.OnGodKickUser += HandleGodlikeKickUser;
@ -1599,7 +1587,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnUndo += m_innerScene.HandleUndo;
EventManager.TriggerOnNewClient(client);
}
public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client)

View File

@ -151,7 +151,6 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
@ -173,6 +172,21 @@ namespace OpenSim.Region.Examples.SimpleModule
public event RequestPayPrice OnRequestPayPrice;
public event AgentSit OnUndo;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
public event EstateRestartSimRequest OnEstateRestartSimRequest;
public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
#pragma warning restore 67
@ -618,5 +632,15 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendHealth(float health)
{
}
public void sendEstateManagersList(LLUUID invoice)
{
}
public void sendRegionInfoToEstateMenu()
{
}
public void sendEstateCovenantInformation()
{
}
}
}