*Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module0.6.0-stable
parent
5ab392d0ee
commit
63c104efde
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@ -31,5 +31,13 @@ namespace OpenSim.Framework
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{
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public const uint RegionSize = 256;
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public const byte TerrainPatchSize = 16;
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 17,
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AllowedGroups = 18,
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EstateBans = 20,
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EstateManagers = 24
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}
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}
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}
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@ -355,9 +355,9 @@ namespace OpenSim.Framework
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public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
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public delegate void RegionInfoRequest(IClientAPI remote_client, LLUUID sessionID);
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public delegate void RegionInfoRequest(IClientAPI remote_client);
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public delegate void EstateCovenantRequest(IClientAPI remote_client, LLUUID sessionID);
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public delegate void EstateCovenantRequest(IClientAPI remote_client);
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public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
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@ -456,6 +456,22 @@ namespace OpenSim.Framework
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public delegate void ScriptAnswer(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, int answer);
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public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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public delegate void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID side);
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public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, LLUUID side);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
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public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
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public delegate void SetRegionTerrainSettings(float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool fixedSun, float sunHour);
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public delegate void EstateRestartSimRequest(IClientAPI remoteClient, int secondsTilReboot);
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public delegate void EstateChangeCovenantRequest(IClientAPI remoteClient, LLUUID newCovenantID);
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public delegate void UpdateEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user);
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public delegate void SimulatorBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
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public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
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public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
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public interface IClientAPI
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{
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@ -587,7 +603,6 @@ namespace OpenSim.Framework
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event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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event ParcelSelectObjects OnParcelSelectObjects;
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event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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event EstateOwnerMessageRequest OnEstateOwnerMessage;
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event RegionInfoRequest OnRegionInfoRequest;
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event EstateCovenantRequest OnEstateCovenantRequest;
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@ -613,6 +628,24 @@ namespace OpenSim.Framework
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event AgentSit OnUndo;
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event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
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event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
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event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
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event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
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event SetRegionTerrainSettings OnSetRegionTerrainSettings;
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event EstateRestartSimRequest OnEstateRestartSimRequest;
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event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
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event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
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event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
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event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
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event EstateDebugRegionRequest OnEstateDebugRegionRequest;
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event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
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void OutPacket(Packet newPack, ThrottleOutPacketType packType);
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void SendWearables(AvatarWearable[] wearables, int serial);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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@ -731,6 +764,11 @@ namespace OpenSim.Framework
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void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question);
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void SendHealth(float health);
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void sendEstateManagersList(LLUUID invoice);
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void sendRegionInfoToEstateMenu();
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void sendEstateCovenantInformation();
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byte[] GetThrottlesPacked(float multiplier);
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@ -214,7 +214,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
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private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
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private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
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private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
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private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
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private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
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private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
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@ -781,7 +780,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public event RegionInfoRequest OnRegionInfoRequest;
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public event EstateCovenantRequest OnEstateCovenantRequest;
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@ -803,6 +801,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event RequestPayPrice OnRequestPayPrice;
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public event AgentSit OnUndo;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
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public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
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public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
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public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
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public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
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public event EstateRestartSimRequest OnEstateRestartSimRequest;
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public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
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public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
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public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
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public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
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public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
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public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
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#region Scene/Avatar to Client
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/// <summary>
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@ -2142,6 +2155,93 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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#region Estate Data Sending Methods
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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public void sendEstateManagersList(LLUUID invoice)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.AgentData.AgentID = this.AgentId;
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packet.AgentData.SessionID = this.SessionId;
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packet.MethodData.Invoice = invoice;
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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int j = 0;
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returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
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}
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packet.ParamList = returnblock;
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packet.Header.Reliable = false;
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendRegionInfoToEstateMenu()
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{
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RegionInfoPacket rinfopack = new RegionInfoPacket();
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RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
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rinfopack.AgentData.AgentID = this.AgentId;
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rinfopack.AgentData.SessionID = this.SessionId;
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rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
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rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
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rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
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rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
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rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
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rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
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rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
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rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
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rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
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rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
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rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
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rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
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rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
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rinfopack.RegionInfo = rinfoblk;
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this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
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}
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public void sendEstateCovenantInformation()
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{
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EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
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EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
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edata.CovenantID = m_scene.RegionInfo.CovenantID;
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edata.CovenantTimestamp = 0;
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edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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edata.EstateName =
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Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
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einfopack.Data = edata;
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this.OutPacket(einfopack, ThrottleOutPacketType.Task);
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}
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#endregion
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#region Helper Methods
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
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@ -4604,11 +4704,199 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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case PacketType.EstateOwnerMessage:
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EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
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handlerEstateOwnerMessage = OnEstateOwnerMessage;
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if (handlerEstateOwnerMessage != null)
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switch (Helpers.FieldToUTF8String(messagePacket.MethodData.Method))
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{
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handlerEstateOwnerMessage(messagePacket, this);
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case "getinfo":
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if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
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{
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OnDetailedEstateDataRequest(this, messagePacket.MethodData.Invoice);
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}
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break;
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case "setregioninfo":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter),convertParamStringToBool(messagePacket.ParamList[1].Parameter),
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convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter))),
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter)),
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Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[6].Parameter)),
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convertParamStringToBool(messagePacket.ParamList[7].Parameter),convertParamStringToBool(messagePacket.ParamList[8].Parameter));
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}
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break;
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case "texturebase":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
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}
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}
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}
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break;
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case "texturedetail":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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Int16 corner = Convert.ToInt16(splitField[0]);
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LLUUID textureUUID = new LLUUID(splitField[1]);
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OnSetEstateTerrainDetailTexture(this, corner,textureUUID);
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}
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}
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}
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break;
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case "textureheights":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 3)
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{
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Int16 corner = Convert.ToInt16(splitField[0]);
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float lowValue = (float)Convert.ToDecimal(splitField[1]);
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float highValue = (float)Convert.ToDecimal(splitField[2]);
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OnSetEstateTerrainTextureHeights(this,corner,lowValue,highValue);
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}
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}
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}
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break;
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case "texturecommit":
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OnCommitEstateTerrainTextureRequest(this);
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break;
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case "setregionterrain":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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if (messagePacket.ParamList.Length != 9)
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{
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m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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}
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else
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{
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try
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{
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string tmp;
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tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[0].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float WaterHeight = (float)Convert.ToDecimal(tmp);
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tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
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tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
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bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter));
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OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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}
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catch (Exception ex)
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{
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m_log.Error("EstateOwnerMessage: Exception while setting terrain settings: \n" + messagePacket.ToString() + "\n" + ex.ToString());
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}
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}
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}
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break;
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case "restart":
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if (((Scene)m_scene).PermissionsMngr.CanRestartSim(this.AgentId))
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{
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// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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float timeSeconds = 0;
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Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
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timeSeconds = (int)timeSeconds;
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OnEstateRestartSimRequest(this, (int)timeSeconds);
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}
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}
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break;
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case "estatechangecovenantid":
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if (((Scene)m_scene).PermissionsMngr.CanEditEstateTerrain(this.AgentId))
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
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OnEstateChangeCovenantRequest(this, newCovenantID);
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}
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}
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break;
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case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
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if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
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{
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int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter));
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OnUpdateEstateAccessDeltaRequest(this, messagePacket.MethodData.Invoice,estateAccessType,new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter)));
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}
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break;
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case "simulatormessage":
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if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
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{
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LLUUID invoice = messagePacket.MethodData.Invoice;
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LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
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string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
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string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
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LLUUID sessionID = messagePacket.AgentData.SessionID;
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OnSimulatorBlueBoxMessageRequest(this,invoice,SenderID, sessionID, SenderName,Message);
|
||||
}
|
||||
break;
|
||||
case "instantmessage":
|
||||
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
|
||||
{
|
||||
LLUUID invoice = messagePacket.MethodData.Invoice;
|
||||
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
|
||||
string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
|
||||
string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
|
||||
LLUUID sessionID = messagePacket.AgentData.SessionID;
|
||||
OnEstateBlueBoxMessageRequest(this,invoice,SenderID, sessionID, SenderName,Message);
|
||||
}
|
||||
break;
|
||||
case "setregiondebug":
|
||||
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
|
||||
{
|
||||
LLUUID invoice = messagePacket.MethodData.Invoice;
|
||||
LLUUID SenderID = messagePacket.AgentData.AgentID;
|
||||
bool scripted = convertParamStringToBool(messagePacket.ParamList[0].Parameter);
|
||||
bool collisionEvents = convertParamStringToBool(messagePacket.ParamList[1].Parameter);
|
||||
bool physics = convertParamStringToBool(messagePacket.ParamList[2].Parameter);
|
||||
|
||||
OnEstateDebugRegionRequest(this, invoice,SenderID,scripted,collisionEvents,physics);
|
||||
}
|
||||
break;
|
||||
case "teleporthomeuser":
|
||||
if (((Scene)m_scene).PermissionsMngr.GenericEstatePermission(this.AgentId))
|
||||
{
|
||||
LLUUID invoice = messagePacket.MethodData.Invoice;
|
||||
LLUUID SenderID = messagePacket.AgentData.AgentID;
|
||||
LLUUID Prey = LLUUID.Zero;
|
||||
|
||||
Helpers.TryParse(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter), out Prey);
|
||||
|
||||
OnEstateTeleportOneUserHomeRequest(this,invoice,SenderID,Prey);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket.ToString());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case PacketType.RequestRegionInfo:
|
||||
|
@ -4617,7 +4905,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerRegionInfoRequest = OnRegionInfoRequest;
|
||||
if (handlerRegionInfoRequest != null)
|
||||
{
|
||||
handlerRegionInfoRequest(this, mPacket.SessionID);
|
||||
handlerRegionInfoRequest(this);
|
||||
}
|
||||
break;
|
||||
case PacketType.EstateCovenantRequest:
|
||||
|
@ -4628,7 +4916,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerEstateCovenantRequest = OnEstateCovenantRequest;
|
||||
if (handlerEstateCovenantRequest != null)
|
||||
{
|
||||
handlerEstateCovenantRequest(this, epack.SessionID);
|
||||
handlerEstateCovenantRequest(this);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
@ -45,261 +44,15 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
private Scene m_scene;
|
||||
|
||||
public enum EstateAccessCodex : uint
|
||||
{
|
||||
AccessOptions = 17,
|
||||
AllowedGroups = 18,
|
||||
EstateBans = 20,
|
||||
EstateManagers = 24
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region Helper Functions
|
||||
|
||||
private bool convertParamStringToBool(byte[] field)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(field);
|
||||
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
|
||||
/// </summary>
|
||||
/// <param name="corner">Which corner</param>
|
||||
/// <param name="lowValue">Minimum height that texture range should cover</param>
|
||||
/// <param name="highValue">Maximum height that texture range should cover</param>
|
||||
public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the 'detail' terrain texture on each of the bands.
|
||||
/// </summary>
|
||||
/// <param name="band">Which texture band</param>
|
||||
/// <param name="textureUUID">The UUID of the texture</param>
|
||||
public void setTerrainTexture(Int16 band, LLUUID textureUUID)
|
||||
{
|
||||
switch (band)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets common region settings
|
||||
/// </summary>
|
||||
/// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
|
||||
/// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
|
||||
/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
|
||||
/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
|
||||
/// <param name="SunHour">The offset hour of the day</param>
|
||||
public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
|
||||
bool UseFixedSun, float SunHour)
|
||||
{
|
||||
// Water Height
|
||||
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
|
||||
|
||||
// Terraforming limits
|
||||
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
|
||||
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
|
||||
|
||||
// Time of day / fixed sun
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
|
||||
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Packet Handlers
|
||||
|
||||
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
|
||||
{
|
||||
case "getinfo":
|
||||
|
||||
//System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
|
||||
//sendRegionInfoPacketToAll();
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
sendDetailedEstateData(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
case "setregioninfo":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateSetRegionInfoHandler(packet);
|
||||
break;
|
||||
case "texturebase":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateTextureBaseHandler(packet);
|
||||
break;
|
||||
case "texturedetail":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateTextureDetailHandler(packet);
|
||||
break;
|
||||
case "textureheights":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateTextureHeightsHandler(packet);
|
||||
break;
|
||||
case "texturecommit":
|
||||
sendRegionHandshakeToAll();
|
||||
break;
|
||||
case "setregionterrain":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateSetRegionTerrainHandler(packet);
|
||||
break;
|
||||
case "restart":
|
||||
if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
|
||||
{
|
||||
estateRestartSim(packet);
|
||||
}
|
||||
break;
|
||||
case "estatechangecovenantid":
|
||||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
{
|
||||
EstateChangeCovenant(packet);
|
||||
}
|
||||
break;
|
||||
case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
estateAccessDelta(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
case "simulatormessage":
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
SendSimulatorBlueBoxMessage(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
case "instantmessage":
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
SendEstateBlueBoxMessage(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
case "setregiondebug":
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
SetRegionDebug(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
case "teleporthomeuser":
|
||||
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
|
||||
{
|
||||
TeleportOneUserHome(remote_client, packet);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet)
|
||||
{
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
LLUUID SenderID = packet.AgentData.AgentID;
|
||||
LLUUID Prey = LLUUID.Zero;
|
||||
|
||||
Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey);
|
||||
if (Prey != LLUUID.Zero)
|
||||
{
|
||||
ScenePresence s = m_scene.GetScenePresence(Prey);
|
||||
if (s != null)
|
||||
{
|
||||
m_scene.TeleportClientHome(Prey, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
{
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
LLUUID SenderID = packet.AgentData.AgentID;
|
||||
bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
|
||||
bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
|
||||
bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
|
||||
|
||||
if (physics)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
|
||||
if (scripted)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
|
||||
|
||||
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
|
||||
}
|
||||
|
||||
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
{
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
|
||||
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
|
||||
string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
|
||||
m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
|
||||
|
||||
}
|
||||
private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
{
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
LLUUID SenderID = packet.AgentData.AgentID;
|
||||
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
|
||||
string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
|
||||
m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
|
||||
|
||||
}
|
||||
private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
#region Packet Data Responders
|
||||
private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
|
||||
{
|
||||
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.AgentData.TransactionID = LLUUID.Random();
|
||||
packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
|
||||
|
@ -327,52 +80,161 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
|
||||
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
|
||||
sendEstateManagerList(remote_client, packet);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
|
||||
}
|
||||
|
||||
private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges)
|
||||
{
|
||||
LLUUID invoice = packet.MethodData.Invoice;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
|
||||
|
||||
//Sending Estate Managers
|
||||
packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = LLUUID.Random();
|
||||
packet.AgentData.AgentID = remote_client.AgentId;
|
||||
packet.AgentData.SessionID = remote_client.SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Helpers.StringToField("setaccess");
|
||||
|
||||
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
|
||||
|
||||
for (int i = 0; i < (6 + EstateManagers.Length); i++)
|
||||
if (blockTerraform)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
|
||||
for (int i = 0; i < EstateManagers.Length; i++)
|
||||
if (noFly)
|
||||
{
|
||||
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
|
||||
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
|
||||
if (allowDamage)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (blockLandResell)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)maxAgents;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)matureLevel;
|
||||
|
||||
|
||||
if (restrictPushObject)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (allowParcelChanges)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
|
||||
}
|
||||
|
||||
private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase0 = texture;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase1 = texture;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase2 = texture;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase3 = texture;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
||||
{
|
||||
sendRegionHandshakeToAll();
|
||||
}
|
||||
|
||||
public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
|
||||
bool UseFixedSun, float SunHour)
|
||||
{
|
||||
// Water Height
|
||||
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
|
||||
|
||||
// Terraforming limits
|
||||
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
|
||||
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
|
||||
|
||||
// Time of day / fixed sun
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
|
||||
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
||||
{
|
||||
m_scene.Restart(timeInSeconds);
|
||||
}
|
||||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
|
||||
{
|
||||
|
||||
m_scene.RegionInfo.CovenantID = estateCovenantID;
|
||||
m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID);
|
||||
|
||||
}
|
||||
|
||||
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
|
||||
{
|
||||
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
|
||||
int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
|
||||
|
||||
switch (estateAccessType)
|
||||
{
|
||||
|
@ -380,10 +242,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
|
||||
sendEstateManagerList(remote_client, packet);
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -394,10 +256,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
case 512:
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
|
||||
sendEstateManagerList(remote_client, packet);
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -407,236 +269,73 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
default:
|
||||
|
||||
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
|
||||
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta");
|
||||
break;
|
||||
}
|
||||
//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
|
||||
}
|
||||
|
||||
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
|
||||
}
|
||||
private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
|
||||
private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
if (packet.ParamList.Length != 9)
|
||||
m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
}
|
||||
|
||||
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
|
||||
{
|
||||
|
||||
|
||||
if (physics)
|
||||
{
|
||||
m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[0].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[1].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[2].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
|
||||
int tempMaxAgents =
|
||||
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
|
||||
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
|
||||
|
||||
float tempObjectBonusFactor =
|
||||
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
|
||||
|
||||
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
|
||||
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
|
||||
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[7].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[8].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
}
|
||||
|
||||
private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
if (packet.ParamList.Length != 9)
|
||||
if (scripted)
|
||||
{
|
||||
m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
string tmp;
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp);
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
|
||||
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
|
||||
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
|
||||
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
|
||||
}
|
||||
|
||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
|
||||
{
|
||||
|
||||
if (prey != LLUUID.Zero)
|
||||
{
|
||||
ScenePresence s = m_scene.GetScenePresence(prey);
|
||||
if (s != null)
|
||||
{
|
||||
m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
|
||||
m_scene.TeleportClientHome(prey, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
|
||||
private void HandleRegionInfoRequest(IClientAPI remote_client)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 3)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1]);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2]);
|
||||
|
||||
setEstateTextureRange(corner, lowValue, highValue);
|
||||
}
|
||||
}
|
||||
remote_client.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
|
||||
private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
|
||||
private void HandleEstateCovenantRequest(IClientAPI remote_client)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
LLUUID textureUUID = new LLUUID(splitField[1]);
|
||||
|
||||
setTerrainTexture(corner, textureUUID);
|
||||
}
|
||||
}
|
||||
remote_client.sendEstateCovenantInformation();
|
||||
}
|
||||
|
||||
private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
LLUUID tempUUID = new LLUUID(splitField[1]);
|
||||
switch (Convert.ToInt16(splitField[0]))
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateRestartSim(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
float timeSeconds = 0;
|
||||
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
|
||||
timeSeconds = (int)timeSeconds;
|
||||
m_scene.Restart(timeSeconds);
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
|
||||
m_scene.RegionInfo.CovenantID = newCovenantID;
|
||||
m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
|
||||
{
|
||||
RegionInfoPacket rinfopack = new RegionInfoPacket();
|
||||
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
|
||||
rinfopack.AgentData.AgentID = client.AgentId;
|
||||
rinfopack.AgentData.SessionID = client.SessionId;
|
||||
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
|
||||
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
|
||||
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
|
||||
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
|
||||
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
|
||||
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
|
||||
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
|
||||
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
|
||||
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
|
||||
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
|
||||
|
||||
rinfopack.RegionInfo = rinfoblk;
|
||||
|
||||
client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
|
||||
{
|
||||
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
||||
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
||||
edata.CovenantID = m_scene.RegionInfo.CovenantID;
|
||||
edata.CovenantTimestamp = 0;
|
||||
edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
edata.EstateName =
|
||||
Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
|
||||
einfopack.Data = edata;
|
||||
client.OutPacket(einfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outgoing Packets
|
||||
|
||||
|
@ -646,9 +345,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
sendRegionInfoPacket(avatars[i].ControllingClient);
|
||||
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
}
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
|
||||
}
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
|
@ -657,39 +360,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
);
|
||||
}
|
||||
|
||||
public void sendRegionInfoPacket(IClientAPI remote_client)
|
||||
{
|
||||
AgentCircuitData circuitData = remote_client.RequestClientInfo();
|
||||
|
||||
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
|
||||
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
|
||||
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
|
||||
regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
|
||||
regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
|
||||
regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
|
||||
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
|
||||
regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
|
||||
regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
|
||||
regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
|
||||
regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
|
||||
regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
|
||||
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
|
||||
regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
|
||||
|
||||
remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
@ -704,7 +374,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnEstateOwnerMessage += handleEstateOwnerMessage;
|
||||
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
|
||||
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
|
||||
client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
|
||||
client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture;
|
||||
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
|
||||
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
|
||||
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
|
||||
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
||||
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
||||
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
||||
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
||||
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
||||
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
|
||||
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
|
||||
|
||||
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
||||
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
||||
sendRegionHandshake(client);
|
||||
|
@ -735,7 +419,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
#endregion
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
{
|
||||
|
@ -49,6 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
|
||||
m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
|
||||
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
|
||||
m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
|
@ -56,6 +58,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
//Register some client events
|
||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(landChannel.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(landChannel.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(landChannel.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(landChannel.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelSelectObjects += new ParcelSelectObjects(landChannel.handleParcelSelectObjectsRequest);
|
||||
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(landChannel.handleParcelObjectOwnersRequest);
|
||||
client.OnParcelAccessListRequest += new ParcelAccessListRequest(landChannel.handleParcelAccessRequest);
|
||||
client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(landChannel.handleParcelAccessUpdateRequest);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -1550,18 +1550,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
||||
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
|
||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest +=
|
||||
new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
|
||||
client.OnParcelObjectOwnerRequest +=
|
||||
new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
|
||||
client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
|
||||
client.OnParcelAccessListUpdateRequest +=
|
||||
new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
|
||||
|
||||
|
||||
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
|
||||
client.OnGodKickUser += HandleGodlikeKickUser;
|
||||
|
@ -1599,7 +1587,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
client.OnSetStartLocationRequest += SetHomeRezPoint;
|
||||
client.OnUndo += m_innerScene.HandleUndo;
|
||||
|
||||
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client)
|
||||
|
|
|
@ -151,7 +151,6 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public event ParcelSelectObjects OnParcelSelectObjects;
|
||||
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
||||
public event ObjectDeselect OnObjectDeselect;
|
||||
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||
public event RegionInfoRequest OnRegionInfoRequest;
|
||||
public event EstateCovenantRequest OnEstateCovenantRequest;
|
||||
|
||||
|
@ -173,6 +172,21 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public event RequestPayPrice OnRequestPayPrice;
|
||||
public event AgentSit OnUndo;
|
||||
|
||||
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
||||
public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
|
||||
public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
|
||||
public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
|
||||
public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
|
||||
public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
|
||||
public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
|
||||
public event EstateRestartSimRequest OnEstateRestartSimRequest;
|
||||
public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
|
||||
public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
|
||||
public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
|
||||
public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
|
||||
public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
|
||||
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
|
||||
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
@ -618,5 +632,15 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public void SendHealth(float health)
|
||||
{
|
||||
}
|
||||
|
||||
public void sendEstateManagersList(LLUUID invoice)
|
||||
{
|
||||
}
|
||||
public void sendRegionInfoToEstateMenu()
|
||||
{
|
||||
}
|
||||
public void sendEstateCovenantInformation()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue