remove this sqlite file as the database is actually autogenerated
from the MonoSqlite module, and the schema is evolving over there. People would just get into trouble if they creat the db with this.afrisby
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--
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-- Database schema for local prim storage
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--
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--
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-- Some type mappings
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-- LLUID => char(36) (in ascii hex format)
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-- uint => integer
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-- string => varchar(256) until such time as we know we need bigger
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create table prims (
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UUID char(36) primary key, -- this.UUID
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ParentID integer default 0, -- this.ParentID
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CreationDate integer, -- this.CreationDate
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Name varchar(256),
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SceneGroupID char(36),
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-- various text fields
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Text varchar(256),
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Description varchar(256),
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SitName varchar(256),
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TouchName varchar(256),
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-- permissions
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CreatorID char(36),
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OwnerID char(36),
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GroupID char(36),
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LastOwnerID char(36),
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OwnerMask integer,
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NextOwnerMask integer,
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GroupMask integer,
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EveryoneMask integer,
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BaseMask integer,
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-- vectors (converted from LLVector3)
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PositionX float,
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PositionY float,
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PositionZ float,
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GroupPositionX float,
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GroupPositionY float,
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GroupPositionZ float,
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VelocityX float,
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VelocityY float,
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VelocityZ float,
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AngularVelocityX float,
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AngularVelocityY float,
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AngularVelocityZ float,
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AccelerationX float,
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AccelerationY float,
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AccelerationZ float,
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-- quaternions (converted from LLQuaternion)
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RotationX float,
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RotationY float,
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RotationZ float,
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RotationW float
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);
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create index prims_parent on prims(ParentID);
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create index prims_ownerid on prims(OwnerID);
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create index prims_lastownerid on prims(LastOwnerID);
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create table primshapes (
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-- The same UUID as prim, just to keep them easily linked
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UUID varchar(36) primary key not null,
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-- Shape is an enum
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Shape integer,
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-- vectors (converted from LLVector3)
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ScaleX float,
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ScaleY float,
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ScaleZ float,
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-- paths
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PCode integer,
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PathBegin integer,
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PathEnd integer,
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PathScaleX integer,
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PathScaleY integer,
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PathShearX integer,
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PathShearY integer,
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PathSkew integer,
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PathCurve integer,
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PathRadiusOffset integer,
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PathRevolutions integer,
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PathTaperX integer,
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PathTaperY integer,
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PathTwist integer,
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PathTwistBegin integer,
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-- profile
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ProfileBegin integer,
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ProfileEnd integer,
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ProfileCurve integer,
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ProfileHollow integer,
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-- text
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Texture blob
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);
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