Fix script state not being preserved in objects sent via Hypergrid.
This was because attributes were not being included in the transformation, hence losing the script state identity. Symptoms are messages like "[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object test box" Regression since the conference code merge. Regression test extended for this case. Relates to http://opensimulator.org/mantis/view.php?id=74390.8.1-post-fixes
parent
7f5cf0f3c1
commit
63ccb54d40
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@ -199,11 +199,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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while (reader.Read())
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{
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//Console.WriteLine("Depth: {0}", reader.Depth);
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// Console.WriteLine("Depth: {0}, name {1}", reader.Depth, reader.Name);
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switch (reader.NodeType)
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{
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case XmlNodeType.Attribute:
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// Console.WriteLine("FOUND ATTRIBUTE {0}", reader.Name);
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writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
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break;
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@ -224,6 +225,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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writer.WriteStartElement(reader.Prefix, reader.LocalName, reader.NamespaceURI);
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if (reader.HasAttributes)
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{
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while (reader.MoveToNextAttribute())
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writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
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reader.MoveToElement();
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}
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if (reader.LocalName == "SceneObjectPart")
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{
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if (sopDepth < 0)
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@ -26,12 +26,15 @@
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*/
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using System;
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using System.Threading;
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using System.Xml;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.XEngine;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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@ -46,30 +49,54 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
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xengine.DebugLevel = 1;
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IniConfigSource configSource = new IniConfigSource();
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IConfig startupConfig = configSource.AddConfig("Startup");
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startupConfig.Set("DefaultScriptEngine", "XEngine");
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IConfig xEngineConfig = configSource.AddConfig("XEngine");
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xEngineConfig.Set("Enabled", "true");
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xEngineConfig.Set("StartDelay", "0");
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xEngineConfig.Set("AppDomainLoading", "false");
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string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
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string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
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UUID assetId = TestHelpers.ParseTail(0x1);
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UUID userId = TestHelpers.ParseTail(0x10);
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int soIdTail = 0x1;
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UUID assetId = TestHelpers.ParseTail(0x10);
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UUID userId = TestHelpers.ParseTail(0x100);
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UUID sceneId = TestHelpers.ParseTail(0x1000);
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string userFirstName = "TestPostAsset";
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string userLastName = "Rewrite";
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int soPartsCount = 3;
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Scene scene = new SceneHelpers().SetupScene();
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Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource);
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SceneHelpers.SetupSceneModules(scene, configSource, xengine);
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scene.StartScripts();
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HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
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//AssetBase ncAssetSet = AssetHelpers.CreateNotecardAsset(assetId, "TestPostAssetRewriteNotecard");
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(soPartsCount, ua.PrincipalID);
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AssetBase ncAssetSet = AssetHelpers.CreateAsset(assetId, so);
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ncAssetSet.CreatorID = foreignUrl;
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hgam.PostAsset(foreignUrl, ncAssetSet);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
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RezScript(
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scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID);
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AssetBase asset = AssetHelpers.CreateAsset(assetId, so);
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asset.CreatorID = foreignUrl;
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hgam.PostAsset(foreignUrl, asset);
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// Check transformed asset.
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AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString());
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Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
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string xmlData = Utils.BytesToString(ncAssetGet.Data);
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XmlDocument ncAssetGetXmlDoc = new XmlDocument();
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ncAssetGetXmlDoc.LoadXml(xmlData);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
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Assert.AreEqual(soPartsCount, creatorDataNodes.Count);
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@ -80,6 +107,40 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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Assert.AreEqual(
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string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText);
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}
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// Check that saved script nodes have attributes
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XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState");
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Assert.AreEqual(1, savedScriptStateNodes.Count);
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Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count);
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XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
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Assert.NotNull(uuidAttribute);
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// XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
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// item created earlier.
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}
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private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
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{
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = soId;
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itemTemplate.InvType = (int)InventoryType.LSL;
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// XXX: Ultimately it would be better to be able to directly manipulate the script engine to rez a script
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// immediately for tests rather than chunter through it's threaded mechanisms.
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AutoResetEvent chatEvent = new AutoResetEvent(false);
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scene.EventManager.OnChatFromWorld += (s, c) =>
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{
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// Console.WriteLine("Got chat [{0}]", c.Message);
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chatEvent.Set();
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};
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scene.RezNewScript(userId, itemTemplate, script);
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// Console.WriteLine("HERE");
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Assert.IsTrue(chatEvent.WaitOne(60000), "Chat event in HGAssetMapperTests.RezScript not received");
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}
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}
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}
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