mantis 8305: add several ossl sound funtions that accept a link number for the prim associated to that sound. The link number must point to a single prim

httptests
UbitUmarov 2018-04-09 00:15:45 +01:00
parent 996de5eaf1
commit 63da4d3f99
3 changed files with 253 additions and 0 deletions

View File

@ -144,6 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_debuggerSafe = false;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
protected IUrlModule m_UrlModule = null;
protected ISoundModule m_SoundModule = null;
internal IConfig m_osslconfig;
public void Initialize(
@ -160,6 +161,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
if (m_osslconfig.GetBoolean("AllowOSFunctions", false))
{
m_OSFunctionsEnabled = true;
@ -4832,5 +4835,195 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
double mcross = LSL_Vector.Mag(LSL_Vector.Cross(a,b));
return Math.Atan2(mcross, dot);
}
//******* link sound
public void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume)
{
m_host.AddScriptLPS(1);
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
sop.AdjustSoundGain(volume);
ScriptSleep(100);
}
public void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius)
{
m_host.AddScriptLPS(1);
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
m_host.SoundRadius = radius;
}
public void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, 0, false, false);
}
public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, 20, false,false);
}
public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, 20, true, false);
}
public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, 20, false, true);
}
public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, 0, true, false);
}
public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, 0, false, false);
}
public void osStopSound(LSL_Integer linknum)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
m_SoundModule.StopSound(sop.UUID);
}
public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.PreloadSound(sop.UUID, soundID, 0);
ScriptSleep(1000);
}
// get only one part
private SceneObjectPart GetSingleLinkPart(int linkType)
{
if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
return null;
switch (linkType)
{
case ScriptBaseClass.LINK_SET:
case ScriptBaseClass.LINK_ALL_OTHERS:
case ScriptBaseClass.LINK_ALL_CHILDREN:
return null;
case 0:
case ScriptBaseClass.LINK_ROOT:
return m_host.ParentGroup.RootPart;
case ScriptBaseClass.LINK_THIS:
return m_host;
default:
if(linkType < 0)
return null;
return m_host.ParentGroup.GetLinkNumPart(linkType);
}
}
}
}

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@ -512,5 +512,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float osVecMagSquare(vector a);
LSL_Float osVecDistSquare(vector a, vector b);
LSL_Float osAngleBetween(vector a, vector b);
void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume);
void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPreloadSound(LSL_Integer linknum, LSL_String sound);
void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
void osStopSound(LSL_Integer linknum);
void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
}
}

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@ -1216,5 +1216,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osAngleBetween(a, b);
}
public void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume)
{
m_OSSL_Functions.osAdjustSoundVolume(linknum, volume);
}
public void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius)
{
m_OSSL_Functions.osSetSoundRadius(linknum, radius);
}
public void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osPlaySound(linknum, sound, volume);
}
public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSound(linknum, sound, volume);
}
public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSoundMaster(linknum, sound, volume);
}
public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSoundSlave(linknum, sound, volume);
}
public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osPlaySoundSlave(linknum, sound, volume);
}
public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osTriggerSound(linknum, sound, volume);
}
public void osStopSound(LSL_Integer linknum)
{
m_OSSL_Functions.osStopSound(linknum);
}
public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
{
m_OSSL_Functions.osPreloadSound(linknum, sound);
}
}
}