* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
parent
244c776487
commit
63ddbfb979
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@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache
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// See IAssetReceiver
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public void AssetNotFound(LLUUID assetID, bool IsTexture)
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{
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m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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//m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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if (IsTexture)
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{
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@ -46,6 +46,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// True if the service has been closed, probably because a user with texture requests still queued
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/// logged out.
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/// </summary>
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private bool closed;
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/// <summary>
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/// We will allow the client to request the same texture n times before dropping further requests
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@ -169,11 +175,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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public void TextureCallback(LLUUID textureID, AssetBase texture)
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{
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//m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
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// There may still be texture requests pending for a logged out client
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if (closed)
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return;
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lock (m_textureSenders)
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{
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TextureSender.TextureSender textureSender;
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if (m_textureSenders.TryGetValue(textureID, out textureSender))
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{
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// XXX It may be perfectly valid for a texture to have no data... but if we pass
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@ -211,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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else
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{
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m_log.WarnFormat(
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"Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
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"[USER TEXTURE DOWNLOAD SERVICE]: Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
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textureID);
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}
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}
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@ -237,6 +246,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// </summary>
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internal void Close()
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{
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closed = true;
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lock (m_textureSenders)
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{
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foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
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@ -246,6 +257,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_textureSenders.Clear();
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}
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// XXX: It might be possible to also remove pending texture requests from the asset cache queues,
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// though this might also be more trouble than it's worth.
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}
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}
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}
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