Reformat an overzealous comment. Remove end of line marks and reference to the

Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
viewer-2-initial-appearance
Melanie 2010-11-27 01:28:02 +00:00
parent 6ed63487d9
commit 63e2c3b2d6
1 changed files with 23 additions and 20 deletions

View File

@ -445,33 +445,36 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor actor = m_physicsActor; PhysicsActor actor = m_physicsActor;
if (actor != null) if (actor != null)
m_pos = actor.Position; m_pos = actor.Position;
else // OS Mantis #4063 else
{ // OS Mantis #4063 {
// OpenSim Mantis #4063. Obtain the correct position of a seated avatar. In addition // Obtain the correct position of a seated avatar.
// to providing the correct position while the avatar is seated, this value will also // In addition to providing the correct position while
// the avatar is seated, this value will also
// be used as the location to unsit to. // be used as the location to unsit to.
// //
// If m_parentID is not 0, assume we are a seated avatar and we should return the // If m_parentID is not 0, assume we are a seated avatar
// position based on the sittarget offset and rotation of the prim we are seated on. // and we should return the position based on the sittarget
// offset and rotation of the prim we are seated on.
// //
// Generally, m_pos will contain the position of the avator in the sim unless the avatar // Generally, m_pos will contain the position of the avatar
// is on a sit target. While on a sit target, m_pos will contain the desired offset // in the sim unless the avatar is on a sit target. While
// on a sit target, m_pos will contain the desired offset
// without the parent rotation applied. // without the parent rotation applied.
if (m_parentID != 0) // OS Mantis #4063 if (m_parentID != 0)
{ {
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); // OS Mantis #4063 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
if (part != null) // OS Mantis #4063 if (part != null)
{ // OS Mantis #4064 {
return m_parentPosition + (m_pos * part.GetWorldRotation()); // OS Mantis #4063 return m_parentPosition + (m_pos * part.GetWorldRotation());
} }
else // OS Mantis #4064 else
{ // OS Mantis #4063 {
return m_parentPosition + m_pos; // OS Mantis #4064 return m_parentPosition + m_pos;
} // OS Mantis #4063 }
} // OS Mantis #4063 }
} // OS Mantis #4063 }
return m_pos; // OS Mantis #4063 return m_pos;
} }
set set
{ {