minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.

0.7.4-extended
Justin Clark-Casey (justincc) 2012-10-10 00:48:20 +01:00
parent e685f7ab68
commit 63f1efc414
1 changed files with 14 additions and 0 deletions

View File

@ -121,13 +121,21 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// This is triggered for both child and root agent client connections. /// This is triggered for both child and root agent client connections.
///
/// Triggered before OnClientLogin. /// Triggered before OnClientLogin.
///
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks> /// </remarks>
public event OnNewClientDelegate OnNewClient; public event OnNewClientDelegate OnNewClient;
/// <summary> /// <summary>
/// Fired if the client entering this sim is doing so as a new login /// Fired if the client entering this sim is doing so as a new login
/// </summary> /// </summary>
/// <remarks>
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks>
public event Action<IClientAPI> OnClientLogin; public event Action<IClientAPI> OnClientLogin;
public delegate void OnNewPresenceDelegate(ScenePresence presence); public delegate void OnNewPresenceDelegate(ScenePresence presence);
@ -149,6 +157,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <remarks> /// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
///
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks> /// </remarks>
public event OnRemovePresenceDelegate OnRemovePresence; public event OnRemovePresenceDelegate OnRemovePresence;
@ -425,6 +436,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// At the point of firing, the scene still contains the client's scene presence. /// At the point of firing, the scene still contains the client's scene presence.
///
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks> /// </remarks>
public event ClientClosed OnClientClosed; public event ClientClosed OnClientClosed;