Check for terrain size=256x256 on "terrain load <file>". This fixes
(the rest of) Mantis#1813.0.6.0-stable
parent
ceb5830142
commit
641de2f404
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@ -172,6 +172,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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try
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize)
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{
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// TerrainChannel expects a RegionSize x RegionSize map, currently
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throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
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Constants.RegionSize, Constants.RegionSize));
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}
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m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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@ -189,6 +196,12 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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throw new TerrainException(
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String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
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}
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catch (ArgumentException e)
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{
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m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
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throw new TerrainException(
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String.Format("Unable to load heightmap: {0}", e.Message));
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}
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}
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CheckForTerrainUpdates();
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m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
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