Merge branch 'master' into careminster

avinationmerge
Melanie 2009-12-31 04:53:05 +00:00
commit 643cc7a0ee
5 changed files with 412 additions and 67 deletions

View File

@ -107,6 +107,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool DIE_AT_EDGE; public bool DIE_AT_EDGE;
[XmlIgnore]
public Dictionary<int, string> m_CollisionFilter;
// TODO: This needs to be persisted in next XML version update! // TODO: This needs to be persisted in next XML version update!
[XmlIgnore] [XmlIgnore]
public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@ -457,6 +460,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public Dictionary<int, string> CollisionFilter
{
get { return m_CollisionFilter; }
set
{
m_CollisionFilter = value;
}
}
public ulong RegionHandle public ulong RegionHandle
{ {
get { return m_regionHandle; } get { return m_regionHandle; }
@ -1883,20 +1895,52 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = obj.UUID; {
detobj.nameStr = obj.Name; string data = "";
detobj.ownerUUID = obj._ownerID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = obj.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this object
detobj.rotQuat = obj.GetWorldRotation(); if(data != "")
detobj.velVector = obj.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = obj._groupID; detobj.keyUUID = obj.UUID;
colliding.Add(detobj); detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
} }
else else
{ {
@ -1908,19 +1952,52 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId) if (av.LocalId == localId)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = av.UUID; {
detobj.nameStr = av.ControllingClient.Name; string data = "";
detobj.ownerUUID = av.UUID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = av.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this avatar
detobj.rotQuat = av.Rotation; if(data != "")
detobj.velVector = av.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = av.ControllingClient.ActiveGroupId; detobj.keyUUID = av.UUID;
colliding.Add(detobj); detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
} }
} }
} }
#endregion
} }
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
@ -1954,20 +2031,52 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = obj.UUID; {
detobj.nameStr = obj.Name; string data = "";
detobj.ownerUUID = obj._ownerID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = obj.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this object
detobj.rotQuat = obj.GetWorldRotation(); if(data != "")
detobj.velVector = obj.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = obj._groupID; detobj.keyUUID = obj.UUID;
colliding.Add(detobj); detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
} }
else else
{ {
@ -1979,16 +2088,48 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId) if (av.LocalId == localId)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = av.UUID; {
detobj.nameStr = av.Name; string data = "";
detobj.ownerUUID = av.UUID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = av.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this avatar
detobj.rotQuat = av.Rotation; if(data != "")
detobj.velVector = av.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = av.ControllingClient.ActiveGroupId; detobj.keyUUID = av.UUID;
colliding.Add(detobj); detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
} }
} }
} }
@ -2006,6 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
} }
} }
#endregion
} }
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
@ -2024,19 +2166,52 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = obj.UUID; {
detobj.nameStr = obj.Name; string data = "";
detobj.ownerUUID = obj._ownerID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = obj.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this object
detobj.rotQuat = obj.GetWorldRotation(); if(data != "")
detobj.velVector = obj.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = obj._groupID; detobj.keyUUID = obj.UUID;
colliding.Add(detobj); detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
} }
else else
{ {
@ -2048,19 +2223,52 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId) if (av.LocalId == localId)
{ {
DetectedObject detobj = new DetectedObject(); if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
detobj.keyUUID = av.UUID; {
detobj.nameStr = av.Name; string data = "";
detobj.ownerUUID = av.UUID; m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
detobj.posVector = av.AbsolutePosition; //If it is 1, it is to accept ONLY collisions from this avatar
detobj.rotQuat = av.Rotation; if(data != "")
detobj.velVector = av.Velocity; {
detobj.colliderType = 0; DetectedObject detobj = new DetectedObject();
detobj.groupUUID = av.ControllingClient.ActiveGroupId; detobj.keyUUID = av.UUID;
colliding.Add(detobj); detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
} }
} }
} }
#endregion
} }
if (colliding.Count > 0) if (colliding.Count > 0)

View File

@ -2812,7 +2812,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionFilter(string name, string id, int accept) public void llCollisionFilter(string name, string id, int accept)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llCollisionFilter"); m_host.CollisionFilter.Clear();
if(id != null)
{
m_host.CollisionFilter.Add(accept,id);
}
else
{
m_host.CollisionFilter.Add(accept,name);
}
} }
public void llTakeControls(int controls, int accept, int pass_on) public void llTakeControls(int controls, int accept, int pass_on)
@ -8326,8 +8334,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetInventoryPermMask(string item, int mask, int value) public void llSetInventoryPermMask(string item, int mask, int value)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask"); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
inv.Value.BasePermissions = (uint)value;
break;
case 1:
inv.Value.CurrentPermissions = (uint)value;
break;
case 2:
inv.Value.GroupPermissions = (uint)value;
break;
case 3:
inv.Value.EveryonePermissions = (uint)value;
break;
case 4:
inv.Value.NextPermissions = (uint)value;
break;
}
}
}
}
}
}
} }
public LSL_String llGetInventoryCreator(string item) public LSL_String llGetInventoryCreator(string item)

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@ -1987,5 +1987,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws; return (int)pws;
} }
public void osSetSpeed(string UUID, float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
foreach (ScenePresence presence in World.GetAvatars())
{
if ((presence.Firstname == FirstName) &&
presence.Lastname == SurName)
{
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
// ...and close on our side
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
}
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;
health -= (float)damage;
presence.setHealthWithUpdate(health);
if (health <= 0)
{
float healthliveagain = 100;
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
presence.setHealthWithUpdate(healthliveagain);
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
}
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
Vector3 pos = m_host.GetWorldPosition();
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
if (result)
{
if (presence != null)
{
float health = presence.Health;
health += (float)healing;
if (health >= 100)
{
health = 100;
}
presence.setHealthWithUpdate(health);
}
}
}
} }
} }

View File

@ -165,5 +165,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetRegionStats(); LSL_List osGetRegionStats();
int osGetSimulatorMemory(); int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);
void osSetSpeed(string UUID, float SpeedModifier);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
} }
} }

View File

@ -647,5 +647,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{ {
return m_OSSL_Functions.osGetSimulatorMemory(); return m_OSSL_Functions.osGetSimulatorMemory();
} }
public void osKickAvatar(string FirstName,string SurName,string alert)
{
m_OSSL_Functions.osKickAvatar( FirstName, SurName, alert);
}
public void osSetSpeed(string UUID, float SpeedModifier)
{
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
}
public void osCauseDamage(string avatar, double damage)
{
m_OSSL_Functions.osCauseDamage(avatar, damage);
}
public void osCauseHealing(string avatar, double healing)
{
m_OSSL_Functions.osCauseHealing(avatar, healing);
}
} }
} }