From 644089278814a269d30fe8198e6a000e6e3153e7 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 5 Oct 2012 14:31:50 +0100 Subject: [PATCH] TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID --- OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index 917b3dc168..f0e446fbc1 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs @@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Sound if (!m_scene.TryGetSceneObjectPart(objectID, out part)) { ScenePresence sp; - if (!m_scene.TryGetScenePresence(objectID, out sp)) + if (!m_scene.TryGetScenePresence(ownerID, out sp)) return; } else