Add System.Xml reference to the console project
parent
3d7bb7567c
commit
644db1e540
|
@ -1435,6 +1435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="map">heightmap</param>
|
||||
public virtual void SendLayerData(float[] map)
|
||||
{
|
||||
DoSendLayerData((object)map);
|
||||
ThreadPool.QueueUserWorkItem(DoSendLayerData, map);
|
||||
}
|
||||
|
||||
|
@ -1450,16 +1451,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
// For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
|
||||
// see http://opensimulator.org/mantis/view.php?id=1662
|
||||
//for (int x = 0; x < 16; x += 4)
|
||||
//{
|
||||
// SendLayerPacket(map, y, x);
|
||||
// Thread.Sleep(150);
|
||||
//}
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int x = 0; x < 16; x += 4)
|
||||
{
|
||||
SendLayerData(x, y, LLHeightFieldMoronize(map));
|
||||
SendLayerPacket(LLHeightFieldMoronize(map), y, x);
|
||||
Thread.Sleep(35);
|
||||
}
|
||||
}
|
||||
|
@ -1476,17 +1470,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="map">heightmap</param>
|
||||
/// <param name="px">X coordinate for patches 0..12</param>
|
||||
/// <param name="py">Y coordinate for patches 0..15</param>
|
||||
// private void SendLayerPacket(float[] map, int y, int x)
|
||||
// {
|
||||
// int[] patches = new int[4];
|
||||
// patches[0] = x + 0 + y * 16;
|
||||
// patches[1] = x + 1 + y * 16;
|
||||
// patches[2] = x + 2 + y * 16;
|
||||
// patches[3] = x + 3 + y * 16;
|
||||
private void SendLayerPacket(float[] map, int y, int x)
|
||||
{
|
||||
int[] patches = new int[4];
|
||||
patches[0] = x + 0 + y * 16;
|
||||
patches[1] = x + 1 + y * 16;
|
||||
patches[2] = x + 2 + y * 16;
|
||||
patches[3] = x + 3 + y * 16;
|
||||
|
||||
// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
|
||||
// OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
// }
|
||||
LayerDataPacket layerpack;
|
||||
try
|
||||
{
|
||||
layerpack = TerrainCompressor.CreateLandPacket(map, patches);
|
||||
layerpack.Header.Zerocoded = true;
|
||||
layerpack.Header.Reliable = true;
|
||||
|
||||
if (layerpack.Length > 1000) // Oversize packet was created
|
||||
{
|
||||
for (int xa = 0 ; xa < 4 ; xa++)
|
||||
{
|
||||
// Send oversize packet in individual patches
|
||||
//
|
||||
SendLayerData(x+xa, y, map);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
}
|
||||
}
|
||||
catch (OverflowException e)
|
||||
{
|
||||
for (int xa = 0 ; xa < 4 ; xa++)
|
||||
{
|
||||
// Send oversize packet in individual patches
|
||||
//
|
||||
SendLayerData(x+xa, y, map);
|
||||
}
|
||||
}
|
||||
catch (IndexOutOfRangeException e)
|
||||
{
|
||||
for (int xa = 0 ; xa < 4 ; xa++)
|
||||
{
|
||||
// Bad terrain, send individual chunks
|
||||
//
|
||||
SendLayerData(x+xa, y, map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
|
@ -1507,6 +1538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
|
||||
layerpack.Header.Zerocoded = true;
|
||||
layerpack.Header.Reliable = true;
|
||||
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
|
||||
|
@ -1556,7 +1588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="windSpeeds">16x16 array of wind speeds</param>
|
||||
public virtual void SendWindData(Vector2[] windSpeeds)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
|
||||
DoSendWindData((object)windSpeeds);
|
||||
// ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -147,7 +147,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
// The timeout should always be significantly larger than the timeout for the grid server to request
|
||||
// the initial status of the region before confirming registration.
|
||||
GridResp = GridReq.Send(serversInfo.GridURL, 90000);
|
||||
GridResp = GridReq.Send(serversInfo.GridURL, 9999999);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
|||
private int m_saydistance = 30;
|
||||
private int m_shoutdistance = 100;
|
||||
private int m_whisperdistance = 10;
|
||||
private string m_adminprefix = String.Empty;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
internal object m_syncy = new object();
|
||||
|
@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
|||
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
|
||||
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
|
||||
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
|
||||
m_adminprefix = config.Configs["Chat"].GetString("admin_prefix", m_adminprefix);
|
||||
}
|
||||
|
||||
public virtual void AddRegion(Scene scene)
|
||||
|
@ -207,6 +209,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
|||
fromPos = avatar.AbsolutePosition;
|
||||
fromName = avatar.Name;
|
||||
fromID = c.Sender.AgentId;
|
||||
if (avatar.GodLevel > 100)
|
||||
fromName = m_adminprefix + fromName;
|
||||
|
||||
break;
|
||||
|
||||
|
@ -255,14 +259,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
|||
string fromName = c.From;
|
||||
|
||||
UUID fromID = UUID.Zero;
|
||||
UUID ownerID = UUID.Zero;
|
||||
ChatSourceType sourceType = ChatSourceType.Object;
|
||||
if (null != c.Sender)
|
||||
{
|
||||
ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
|
||||
fromID = c.Sender.AgentId;
|
||||
ownerID = c.Sender.AgentId;
|
||||
fromName = avatar.Name;
|
||||
sourceType = ChatSourceType.Agent;
|
||||
}
|
||||
if (c.SenderObject != null)
|
||||
{
|
||||
SceneObjectPart senderObject = (SceneObjectPart)c.SenderObject;
|
||||
fromID = senderObject.UUID;
|
||||
ownerID = senderObject.OwnerID;
|
||||
fromName = senderObject.Name;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
|
||||
|
||||
|
|
|
@ -214,7 +214,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
||||
{
|
||||
m_scene.Restart(timeInSeconds);
|
||||
// m_scene.Restart(timeInSeconds);
|
||||
remoteClient.SendBlueBoxMessage(UUID.Zero, "System", "Restart is not available");
|
||||
}
|
||||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
|
||||
|
|
|
@ -156,10 +156,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
private const uint m_regionWidth = Constants.RegionSize;
|
||||
private const uint m_regionHeight = Constants.RegionSize;
|
||||
|
||||
private bool IsLocked = false;
|
||||
private float ODE_STEPSIZE = 0.020f;
|
||||
private float metersInSpace = 29.9f;
|
||||
|
||||
private List<PhysicsActor> RemoveQueue;
|
||||
public float gravityx = 0f;
|
||||
public float gravityy = 0f;
|
||||
public float gravityz = -9.8f;
|
||||
|
@ -376,6 +376,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// Initialize the mesh plugin
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
{
|
||||
RemoveQueue = new List<PhysicsActor>();
|
||||
mesher = meshmerizer;
|
||||
m_config = config;
|
||||
// Defaults
|
||||
|
@ -2046,6 +2047,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public override void RemovePrim(PhysicsActor prim)
|
||||
{
|
||||
if (prim is OdePrim)
|
||||
{
|
||||
if (!IsLocked) //Fix a deadlock situation.. have we been locked by Simulate?
|
||||
{
|
||||
lock (OdeLock)
|
||||
{
|
||||
|
@ -2056,6 +2059,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
//RemovePrimThreadLocked(p);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Add the prim to a queue which will be removed when Simulate has finished what it's doing.
|
||||
RemoveQueue.Add(prim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2575,7 +2584,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
|
||||
CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
|
||||
}
|
||||
|
||||
IsLocked = true;
|
||||
lock (OdeLock)
|
||||
{
|
||||
// Process 10 frames if the sim is running normal..
|
||||
|
@ -2988,6 +2997,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
|
||||
}
|
||||
}
|
||||
IsLocked = false;
|
||||
if (RemoveQueue.Count > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (RemoveQueue[0] != null)
|
||||
{
|
||||
RemovePrimThreadLocked((OdePrim)RemoveQueue[0]);
|
||||
}
|
||||
RemoveQueue.RemoveAt(0);
|
||||
}
|
||||
while (RemoveQueue.Count > 0);
|
||||
}
|
||||
|
||||
return fps;
|
||||
}
|
||||
|
|
|
@ -105,6 +105,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Nini.dll"/>
|
||||
|
|
Loading…
Reference in New Issue