Fix playing sound from HUDs
parent
e078c57bf0
commit
644eb9fd7f
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@ -31,12 +31,14 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using System.Reflection;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Sound
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{
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public class SoundModule : IRegionModule, ISoundModule
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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@ -79,7 +81,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
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if (grp.IsAttachment)
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{
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if (grp.GetAttachmentPoint() > 30) // HUD
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{
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if (sp.ControllingClient.AgentId != grp.OwnerID)
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@ -96,6 +97,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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else
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gain = (float)((double)gain * ((radius - dis) / radius));
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m_log.DebugFormat("Play sound, gain {0}", gain);
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sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
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});
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}
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@ -103,6 +105,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
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public virtual void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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return;
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SceneObjectGroup grp = part.ParentGroup;
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if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
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{
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objectID = ownerID;
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parentID = ownerID;
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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@ -3100,6 +3100,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID ownerID = _ownerID;
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UUID objectID = ParentGroup.RootPart.UUID;
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UUID parentID = GetRootPartUUID();
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UUID soundID = UUID.Zero;
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Vector3 position = AbsolutePosition; // region local
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ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
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