Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv!0.7.4.1
parent
fe99948c58
commit
644fb6b013
|
@ -3274,5 +3274,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
InitLSL();
|
InitLSL();
|
||||||
((LSL_Api)m_LSL_Api).DetachFromAvatar();
|
((LSL_Api)m_LSL_Api).DetachFromAvatar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if thing is a UUID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="thing"></param>
|
||||||
|
/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
|
||||||
|
public LSL_Integer osIsUUID(string thing)
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.None, "osIsUUID");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
UUID test;
|
||||||
|
return UUID.TryParse(thing, out test) ? 1 : 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -276,5 +276,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
|
|
||||||
void osSetTerrainTexture(int level, LSL_Key texture);
|
void osSetTerrainTexture(int level, LSL_Key texture);
|
||||||
void osSetTerrainTextureHeight(int corner, double low, double high);
|
void osSetTerrainTextureHeight(int corner, double low, double high);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if thing is a UUID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="thing"></param>
|
||||||
|
/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
|
||||||
|
LSL_Integer osIsUUID(string thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -930,5 +930,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
{
|
{
|
||||||
m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
|
m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer osIsUUID(string thing)
|
||||||
|
{
|
||||||
|
return m_OSSL_Functions.osIsUUID(thing);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue