Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv!0.7.4.1
parent
fe99948c58
commit
644fb6b013
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@ -3274,5 +3274,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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InitLSL();
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((LSL_Api)m_LSL_Api).DetachFromAvatar();
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}
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/// <summary>
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/// Checks if thing is a UUID.
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/// </summary>
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/// <param name="thing"></param>
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/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
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public LSL_Integer osIsUUID(string thing)
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{
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CheckThreatLevel(ThreatLevel.None, "osIsUUID");
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m_host.AddScriptLPS(1);
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UUID test;
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return UUID.TryParse(thing, out test) ? 1 : 0;
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}
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}
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}
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@ -276,5 +276,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osSetTerrainTexture(int level, LSL_Key texture);
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void osSetTerrainTextureHeight(int corner, double low, double high);
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/// <summary>
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/// Checks if thing is a UUID.
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/// </summary>
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/// <param name="thing"></param>
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/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
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LSL_Integer osIsUUID(string thing);
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}
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}
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@ -930,5 +930,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
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}
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public LSL_Integer osIsUUID(string thing)
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{
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return m_OSSL_Functions.osIsUUID(thing);
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}
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}
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}
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