Thanks rtomita for a patch to fix inventory listings for clients using libomv. (#3285)

0.6.5-rc1
Jeff Ames 2009-03-11 18:46:52 +00:00
parent 2e6e0cee28
commit 6462014250
1 changed files with 58 additions and 2 deletions

View File

@ -1654,6 +1654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
int itemsSent = 0;
if (fetchItems)
{
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
@ -1714,9 +1715,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
i++;
count++;
itemsSent++;
if (i == MAX_ITEMS_PER_PACKET)
{
descend.Header.Zerocoded = true;
AddNullFolderBlockToDecendentsPacket(ref descend);
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((items.Count - count) > 0)
@ -1736,8 +1739,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
if (i < MAX_ITEMS_PER_PACKET)
if (0 < i && i < MAX_ITEMS_PER_PACKET)
{
AddNullFolderBlockToDecendentsPacket(ref descend);
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
@ -1772,8 +1776,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
i++;
count++;
itemsSent++;
if (i == MAX_ITEMS_PER_PACKET)
{
AddNullItemBlockToDescendentsPacket(ref descend);
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((folders.Count - count) > 0)
@ -1795,11 +1801,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
if (i < MAX_ITEMS_PER_PACKET)
if (0 < i && i < MAX_ITEMS_PER_PACKET)
{
AddNullItemBlockToDescendentsPacket(ref descend);
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
if (itemsSent == 0)
{
// no items found.
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
descend.AgentData.Descendents = 0;
AddNullItemBlockToDescendentsPacket(ref descend);
AddNullFolderBlockToDecendentsPacket(ref descend);
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet)
{
packet.FolderData = new InventoryDescendentsPacket.FolderDataBlock[1];
packet.FolderData[0] = new InventoryDescendentsPacket.FolderDataBlock();
packet.FolderData[0].FolderID = UUID.Zero;
packet.FolderData[0].ParentID = UUID.Zero;
packet.FolderData[0].Type = -1;
packet.FolderData[0].Name = new byte[0];
}
private void AddNullItemBlockToDescendentsPacket(ref InventoryDescendentsPacket packet)
{
packet.ItemData = new InventoryDescendentsPacket.ItemDataBlock[1];
packet.ItemData[0] = new InventoryDescendentsPacket.ItemDataBlock();
packet.ItemData[0].ItemID = UUID.Zero;
packet.ItemData[0].AssetID = UUID.Zero;
packet.ItemData[0].CreatorID = UUID.Zero;
packet.ItemData[0].BaseMask = 0;
packet.ItemData[0].Description = new byte[0];
packet.ItemData[0].EveryoneMask = 0;
packet.ItemData[0].OwnerMask = 0;
packet.ItemData[0].FolderID = UUID.Zero;
packet.ItemData[0].InvType = (sbyte)0;
packet.ItemData[0].Name = new byte[0];
packet.ItemData[0].NextOwnerMask = 0;
packet.ItemData[0].OwnerID = UUID.Zero;
packet.ItemData[0].Type = -1;
packet.ItemData[0].GroupID = UUID.Zero;
packet.ItemData[0].GroupOwned = false;
packet.ItemData[0].GroupMask = 0;
packet.ItemData[0].CreationDate = 0;
packet.ItemData[0].SalePrice = 0;
packet.ItemData[0].SaleType = 0;
packet.ItemData[0].Flags = 0;
// No need to add CRC
}
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID)