diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 5721f33a3e..21640cf947 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -262,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
CacheFriends(client);
}
-
///
/// Cache the friends list or increment the refcount for the existing friends list.
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ce5b49313c..781f92214f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3200,7 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes
///
public void RegisterCommsEvents()
{
- m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
//m_eventManager.OnRegionUp += OtherRegionUp;
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
@@ -3218,7 +3217,6 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
//m_eventManager.OnRegionUp -= OtherRegionUp;
- m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
m_sceneGridService.OnGetLandData -= GetLandData;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index eccce89de2..ff45b1fa7c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -60,11 +60,6 @@ namespace OpenSim.Region.Framework.Scenes
protected List m_agentsInTransit;
- ///
- /// An agent is crossing into this region
- ///
- public event AgentCrossing OnAvatarCrossingIntoRegion;
-
///
/// A user will arrive shortly, set up appropriate credentials so it can connect
///
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 098437afb8..189394e38f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes
#region Status Methods
///
- /// This turns a child agent, into a root agent
- /// This is called when an agent teleports into a region, or if an
- /// agent crosses into this region from a neighbor over the border
+ /// Turns a child agent into a root agent.
+ ///
+ /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
+ /// avatar is actual in the sim. They can perform all actions.
+ /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
+ /// teleporting in or on initial login.
///
public void MakeRootAgent(Vector3 pos, bool isFlying)
{