Revert "improve locking of m_items in SceneObjectPartInventory"
This reverts commit 968b9e160d
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avinationmerge
parent
08721be374
commit
6478617c93
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@ -44,8 +44,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private string m_inventoryFileName = String.Empty;
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private string m_inventoryFileName = String.Empty;
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private int m_inventoryFileNameSerial = 0;
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private int m_inventoryFileNameSerial = 0;
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@ -271,13 +269,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (stateSource == 1 && // Prim crossing
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if (stateSource == 1 && // Prim crossing
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m_part.ParentGroup.Scene.m_trustBinaries)
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m_part.ParentGroup.Scene.m_trustBinaries)
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{
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lock (m_items)
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{
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ParentGroup.AddActiveScriptCount(1);
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@ -285,8 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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m_part.ParentGroup.Scene.AssetService.Get(
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m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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{
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{
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if (null == asset)
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if (null == asset)
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{
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{
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@ -300,24 +293,20 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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string script = Utils.BytesToString(asset.Data);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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m_part.ScheduleFullUpdate();
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}
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}
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}
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});
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);
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}
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}
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}
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}
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static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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{
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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@ -407,16 +396,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// object is being deleted. This will prevent spurious updates to the client.
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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/// </param>
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public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
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public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
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{
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bool scriptPresent = false;
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lock (m_items)
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{
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{
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if (m_items.ContainsKey(itemId))
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if (m_items.ContainsKey(itemId))
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scriptPresent = true;
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}
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if (scriptPresent)
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{
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{
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if (!sceneObjectBeingDeleted)
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if (!sceneObjectBeingDeleted)
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m_part.RemoveScriptEvents(itemId);
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m_part.RemoveScriptEvents(itemId);
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@ -488,13 +469,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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/// <param name="item"></param>
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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{
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{
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List<TaskInventoryItem> il;
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List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
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lock (m_items)
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{
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il = new List<TaskInventoryItem>(m_items.Values);
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}
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foreach (TaskInventoryItem i in il)
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foreach (TaskInventoryItem i in il)
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{
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{
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if (i.Name == item.Name)
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if (i.Name == item.Name)
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@ -576,8 +551,6 @@ namespace OpenSim.Region.Framework.Scenes
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public TaskInventoryItem GetInventoryItem(UUID itemId)
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public TaskInventoryItem GetInventoryItem(UUID itemId)
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{
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{
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TaskInventoryItem item;
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TaskInventoryItem item;
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lock (m_items)
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m_items.TryGetValue(itemId, out item);
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m_items.TryGetValue(itemId, out item);
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return item;
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return item;
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@ -904,8 +877,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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uint mask=0x7fffffff;
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uint mask=0x7fffffff;
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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if (item.InvType != (int)InventoryType.Object)
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if (item.InvType != (int)InventoryType.Object)
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@ -934,14 +905,10 @@ namespace OpenSim.Region.Framework.Scenes
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if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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mask &= ~(uint)PermissionMask.Modify;
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mask &= ~(uint)PermissionMask.Modify;
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}
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}
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}
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return mask;
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return mask;
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}
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}
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public void ApplyNextOwnerPermissions()
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public void ApplyNextOwnerPermissions()
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{
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lock (m_items)
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{
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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@ -959,14 +926,11 @@ namespace OpenSim.Region.Framework.Scenes
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item.BasePermissions &= item.NextPermissions;
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item.BasePermissions &= item.NextPermissions;
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item.EveryonePermissions &= item.NextPermissions;
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item.EveryonePermissions &= item.NextPermissions;
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}
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}
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}
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m_part.TriggerScriptChangedEvent(Changed.OWNER);
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m_part.TriggerScriptChangedEvent(Changed.OWNER);
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}
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}
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public void ApplyGodPermissions(uint perms)
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public void ApplyGodPermissions(uint perms)
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{
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lock (m_items)
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{
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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@ -974,11 +938,8 @@ namespace OpenSim.Region.Framework.Scenes
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item.BasePermissions = perms;
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item.BasePermissions = perms;
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}
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}
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}
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}
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}
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public bool ContainsScripts()
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public bool ContainsScripts()
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{
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lock (m_items)
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{
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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@ -987,8 +948,6 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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return true;
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}
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -996,11 +955,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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List<UUID> ret = new List<UUID>();
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List<UUID> ret = new List<UUID>();
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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ret.Add(item.ItemID);
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ret.Add(item.ItemID);
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}
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return ret;
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return ret;
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}
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}
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@ -1013,8 +969,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (engines == null) // No engine at all
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if (engines == null) // No engine at all
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return ret;
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return ret;
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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if (item.InvType == (int)InventoryType.LSL)
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if (item.InvType == (int)InventoryType.LSL)
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@ -1034,8 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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return ret;
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return ret;
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}
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}
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}
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}
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