Merge branch 'master' of /var/git/opensim/
commit
64918589ec
|
@ -111,7 +111,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return;
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}
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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@ -141,76 +146,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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Vector3 attachPos = group.AbsolutePosition;
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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attachPos = Vector3.Zero;
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}
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Remove any previous attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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UUID itemID = UUID.Zero;
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if (sp != null)
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// Remove any previous attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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UUID itemID = UUID.Zero;
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if (sp != null)
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{
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foreach (SceneObjectGroup grp in sp.Attachments)
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{
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foreach (SceneObjectGroup grp in sp.Attachments)
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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{
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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{
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itemID = grp.GetFromItemID();
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break;
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}
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itemID = grp.GetFromItemID();
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break;
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}
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if (itemID != UUID.Zero)
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DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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if (itemID != UUID.Zero)
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DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
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}
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else
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{
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itemID = group.GetFromItemID();
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}
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ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
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AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
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}
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else
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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itemID = group.GetFromItemID();
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}
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ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
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AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
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return true;
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}
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@ -1733,7 +1733,12 @@ namespace OpenSim.Region.Framework.Scenes
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// Autoreturn has a null client. Nothing else does. So
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// allow only returns
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if (action != DeRezAction.Return)
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
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action, grp.Name, grp.UUID);
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return;
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}
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permissionToTakeCopy = false;
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}
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@ -1741,13 +1746,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
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permissionToTakeCopy = false;
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if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
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permissionToTake = false;
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if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
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permissionToDelete = false;
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}
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}
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// Handle god perms
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@ -27,13 +27,15 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Framework.Scenes
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{
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{
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#region Delegates
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public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
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public delegate void SetBypassPermissionsHandler(bool value);
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@ -88,6 +90,8 @@ namespace OpenSim.Region.Framework.Scenes
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public class ScenePermissions
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public ScenePermissions(Scene scene)
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@ -242,6 +246,8 @@ namespace OpenSim.Region.Framework.Scenes
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#region DELETE OBJECT
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public bool CanDeleteObject(UUID objectID, UUID deleter)
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{
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bool result = true;
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DeleteObjectHandler handler = OnDeleteObject;
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if (handler != null)
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{
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@ -249,10 +255,18 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (DeleteObjectHandler h in list)
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{
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if (h(objectID, deleter, m_scene) == false)
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return false;
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{
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result = false;
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break;
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}
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}
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}
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return true;
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// m_log.DebugFormat(
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// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
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// objectID, deleter, result);
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return result;
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}
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#endregion
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@ -260,6 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
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#region TAKE OBJECT
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public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
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{
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bool result = true;
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TakeObjectHandler handler = OnTakeObject;
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if (handler != null)
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{
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@ -267,10 +283,18 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TakeObjectHandler h in list)
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{
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if (h(objectID, AvatarTakingUUID, m_scene) == false)
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return false;
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{
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result = false;
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break;
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}
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}
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}
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return true;
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// m_log.DebugFormat(
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// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
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// objectID, AvatarTakingUUID, result);
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return result;
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}
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#endregion
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@ -278,6 +302,8 @@ namespace OpenSim.Region.Framework.Scenes
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#region TAKE COPY OBJECT
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public bool CanTakeCopyObject(UUID objectID, UUID userID)
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{
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bool result = true;
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TakeCopyObjectHandler handler = OnTakeCopyObject;
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if (handler != null)
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{
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@ -285,10 +311,18 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TakeCopyObjectHandler h in list)
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{
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if (h(objectID, userID, m_scene) == false)
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return false;
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{
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result = false;
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break;
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}
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}
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}
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return true;
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// m_log.DebugFormat(
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// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
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// objectID, userID, result);
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return result;
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}
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#endregion
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@ -383,6 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
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#region RETURN OBJECT
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public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
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{
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bool result = true;
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ReturnObjectsHandler handler = OnReturnObjects;
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if (handler != null)
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{
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|
@ -390,10 +426,18 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ReturnObjectsHandler h in list)
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{
|
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if (h(land, user, objects, m_scene) == false)
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return false;
|
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{
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result = false;
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break;
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}
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}
|
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}
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return true;
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|
||||
// m_log.DebugFormat(
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// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
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// user, objects.Count, land.LandData.Name, result);
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return result;
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}
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#endregion
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|
|
|
@ -0,0 +1,129 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.World.Permissions;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests manipulation of scene objects by users.
|
||||
/// </summary>
|
||||
///
|
||||
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
|
||||
/// FIXME: These tests are very incomplete - they only test for a few conditions.
|
||||
[TestFixture]
|
||||
public class SceneObjectUserTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Test deleting an object from a scene.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDeRezSceneObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
IConfig config = configSource.AddConfig("Startup");
|
||||
config.Set("serverside_object_permissions", true);
|
||||
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
|
||||
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
|
||||
|
||||
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||
sogd.Enabled = false;
|
||||
|
||||
SceneObjectPart part
|
||||
= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||
part.Name = "obj1";
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
||||
List<uint> localIds = new List<uint>();
|
||||
localIds.Add(part.LocalId);
|
||||
|
||||
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
sogd.InventoryDeQueueAndDelete();
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
Assert.That(retrievedPart, Is.Null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test deleting an object from a scene where the deleter is not the owner
|
||||
/// </summary>
|
||||
///
|
||||
/// This test assumes that the deleter is not a god.
|
||||
[Test]
|
||||
public void TestDeRezSceneObjectNotOwner()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
|
||||
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
IConfig config = configSource.AddConfig("Startup");
|
||||
config.Set("serverside_object_permissions", true);
|
||||
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
|
||||
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
|
||||
|
||||
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||
sogd.Enabled = false;
|
||||
|
||||
SceneObjectPart part
|
||||
= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||
part.Name = "obj1";
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
||||
List<uint> localIds = new List<uint>();
|
||||
localIds.Add(part.LocalId);
|
||||
|
||||
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
sogd.InventoryDeQueueAndDelete();
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -65,6 +65,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||
|
|
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Reference in New Issue