Merge branch 'master' of /var/git/opensim/
commit
64918589ec
|
@ -111,7 +111,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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||||||
return;
|
return;
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||||||
|
|
||||||
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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||||||
|
{
|
||||||
|
remoteClient.SendAgentAlertMessage(
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||||||
|
"You don't have sufficient permissions to attach this object", false);
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||||||
|
|
||||||
return;
|
return;
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||||||
|
}
|
||||||
|
|
||||||
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
|
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
|
// be removed when that functionality is implemented in opensim
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||||||
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@ -141,76 +146,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
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{
|
{
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Vector3 attachPos = group.AbsolutePosition;
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Vector3 attachPos = group.AbsolutePosition;
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|
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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|
// be removed when that functionality is implemented in opensim
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|
AttachmentPt &= 0x7f;
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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|
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
|
{
|
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
|
attachPos = Vector3.Zero;
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||||||
// be removed when that functionality is implemented in opensim
|
}
|
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AttachmentPt &= 0x7f;
|
|
||||||
|
|
||||||
// If the attachment point isn't the same as the one previously used
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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// set it's offset position = 0 so that it appears on the attachment point
|
if (AttachmentPt == 0)
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||||||
// and not in a weird location somewhere unknown.
|
{
|
||||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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// Check object for stored attachment point
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|
AttachmentPt = (uint)group.GetAttachmentPoint();
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|
}
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|
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|
// if we still didn't find a suitable attachment point.......
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|
if (AttachmentPt == 0)
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|
{
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|
// Stick it on left hand with Zero Offset from the attachment point.
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|
AttachmentPt = (uint)AttachmentPoint.LeftHand;
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|
attachPos = Vector3.Zero;
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|
}
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||||||
|
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|
group.SetAttachmentPoint((byte)AttachmentPt);
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|
group.AbsolutePosition = attachPos;
|
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|
|
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|
// Remove any previous attachments
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|
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||||
|
UUID itemID = UUID.Zero;
|
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|
if (sp != null)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectGroup grp in sp.Attachments)
|
||||||
{
|
{
|
||||||
attachPos = Vector3.Zero;
|
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
|
||||||
}
|
|
||||||
|
|
||||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
|
||||||
if (AttachmentPt == 0)
|
|
||||||
{
|
|
||||||
// Check object for stored attachment point
|
|
||||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
|
||||||
}
|
|
||||||
|
|
||||||
// if we still didn't find a suitable attachment point.......
|
|
||||||
if (AttachmentPt == 0)
|
|
||||||
{
|
|
||||||
// Stick it on left hand with Zero Offset from the attachment point.
|
|
||||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
|
||||||
attachPos = Vector3.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
group.SetAttachmentPoint((byte)AttachmentPt);
|
|
||||||
group.AbsolutePosition = attachPos;
|
|
||||||
|
|
||||||
// Remove any previous attachments
|
|
||||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
|
||||||
UUID itemID = UUID.Zero;
|
|
||||||
if (sp != null)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectGroup grp in sp.Attachments)
|
|
||||||
{
|
{
|
||||||
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
|
itemID = grp.GetFromItemID();
|
||||||
{
|
break;
|
||||||
itemID = grp.GetFromItemID();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (itemID != UUID.Zero)
|
|
||||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
|
||||||
}
|
}
|
||||||
|
if (itemID != UUID.Zero)
|
||||||
|
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||||
|
}
|
||||||
|
|
||||||
if (group.GetFromItemID() == UUID.Zero)
|
if (group.GetFromItemID() == UUID.Zero)
|
||||||
{
|
{
|
||||||
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
|
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
itemID = group.GetFromItemID();
|
|
||||||
}
|
|
||||||
|
|
||||||
ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
|
|
||||||
|
|
||||||
AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
remoteClient.SendAgentAlertMessage(
|
itemID = group.GetFromItemID();
|
||||||
"You don't have sufficient permissions to attach this object", false);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
|
||||||
|
|
||||||
|
AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1733,7 +1733,12 @@ namespace OpenSim.Region.Framework.Scenes
|
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// Autoreturn has a null client. Nothing else does. So
|
// Autoreturn has a null client. Nothing else does. So
|
||||||
// allow only returns
|
// allow only returns
|
||||||
if (action != DeRezAction.Return)
|
if (action != DeRezAction.Return)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
|
||||||
|
action, grp.Name, grp.UUID);
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
permissionToTakeCopy = false;
|
permissionToTakeCopy = false;
|
||||||
}
|
}
|
||||||
|
@ -1741,13 +1746,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
|
if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
|
||||||
permissionToTakeCopy = false;
|
permissionToTakeCopy = false;
|
||||||
|
|
||||||
if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
|
if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
|
||||||
permissionToTake = false;
|
permissionToTake = false;
|
||||||
|
|
||||||
if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
|
if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
|
||||||
permissionToDelete = false;
|
permissionToDelete = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle god perms
|
// Handle god perms
|
||||||
|
|
|
@ -27,7 +27,9 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
@ -88,6 +90,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public class ScenePermissions
|
public class ScenePermissions
|
||||||
{
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
|
||||||
public ScenePermissions(Scene scene)
|
public ScenePermissions(Scene scene)
|
||||||
|
@ -242,6 +246,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region DELETE OBJECT
|
#region DELETE OBJECT
|
||||||
public bool CanDeleteObject(UUID objectID, UUID deleter)
|
public bool CanDeleteObject(UUID objectID, UUID deleter)
|
||||||
{
|
{
|
||||||
|
bool result = true;
|
||||||
|
|
||||||
DeleteObjectHandler handler = OnDeleteObject;
|
DeleteObjectHandler handler = OnDeleteObject;
|
||||||
if (handler != null)
|
if (handler != null)
|
||||||
{
|
{
|
||||||
|
@ -249,10 +255,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (DeleteObjectHandler h in list)
|
foreach (DeleteObjectHandler h in list)
|
||||||
{
|
{
|
||||||
if (h(objectID, deleter, m_scene) == false)
|
if (h(objectID, deleter, m_scene) == false)
|
||||||
return false;
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
|
||||||
|
// objectID, deleter, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -260,6 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region TAKE OBJECT
|
#region TAKE OBJECT
|
||||||
public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
|
public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
|
||||||
{
|
{
|
||||||
|
bool result = true;
|
||||||
|
|
||||||
TakeObjectHandler handler = OnTakeObject;
|
TakeObjectHandler handler = OnTakeObject;
|
||||||
if (handler != null)
|
if (handler != null)
|
||||||
{
|
{
|
||||||
|
@ -267,10 +283,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (TakeObjectHandler h in list)
|
foreach (TakeObjectHandler h in list)
|
||||||
{
|
{
|
||||||
if (h(objectID, AvatarTakingUUID, m_scene) == false)
|
if (h(objectID, AvatarTakingUUID, m_scene) == false)
|
||||||
return false;
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
|
||||||
|
// objectID, AvatarTakingUUID, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -278,6 +302,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region TAKE COPY OBJECT
|
#region TAKE COPY OBJECT
|
||||||
public bool CanTakeCopyObject(UUID objectID, UUID userID)
|
public bool CanTakeCopyObject(UUID objectID, UUID userID)
|
||||||
{
|
{
|
||||||
|
bool result = true;
|
||||||
|
|
||||||
TakeCopyObjectHandler handler = OnTakeCopyObject;
|
TakeCopyObjectHandler handler = OnTakeCopyObject;
|
||||||
if (handler != null)
|
if (handler != null)
|
||||||
{
|
{
|
||||||
|
@ -285,10 +311,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (TakeCopyObjectHandler h in list)
|
foreach (TakeCopyObjectHandler h in list)
|
||||||
{
|
{
|
||||||
if (h(objectID, userID, m_scene) == false)
|
if (h(objectID, userID, m_scene) == false)
|
||||||
return false;
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
|
||||||
|
// objectID, userID, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -383,6 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region RETURN OBJECT
|
#region RETURN OBJECT
|
||||||
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
||||||
{
|
{
|
||||||
|
bool result = true;
|
||||||
|
|
||||||
ReturnObjectsHandler handler = OnReturnObjects;
|
ReturnObjectsHandler handler = OnReturnObjects;
|
||||||
if (handler != null)
|
if (handler != null)
|
||||||
{
|
{
|
||||||
|
@ -390,10 +426,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (ReturnObjectsHandler h in list)
|
foreach (ReturnObjectsHandler h in list)
|
||||||
{
|
{
|
||||||
if (h(land, user, objects, m_scene) == false)
|
if (h(land, user, objects, m_scene) == false)
|
||||||
return false;
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
|
||||||
|
// user, objects.Count, land.LandData.Name, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -0,0 +1,129 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using NUnit.Framework.SyntaxHelpers;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.CoreModules.World.Permissions;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests manipulation of scene objects by users.
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
|
||||||
|
/// FIXME: These tests are very incomplete - they only test for a few conditions.
|
||||||
|
[TestFixture]
|
||||||
|
public class SceneObjectUserTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Test deleting an object from a scene.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDeRezSceneObject()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
|
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||||
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
IConfig config = configSource.AddConfig("Startup");
|
||||||
|
config.Set("serverside_object_permissions", true);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
|
||||||
|
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
|
||||||
|
|
||||||
|
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||||
|
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||||
|
sogd.Enabled = false;
|
||||||
|
|
||||||
|
SceneObjectPart part
|
||||||
|
= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
|
part.Name = "obj1";
|
||||||
|
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
||||||
|
List<uint> localIds = new List<uint>();
|
||||||
|
localIds.Add(part.LocalId);
|
||||||
|
|
||||||
|
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||||
|
sogd.InventoryDeQueueAndDelete();
|
||||||
|
|
||||||
|
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||||
|
Assert.That(retrievedPart, Is.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test deleting an object from a scene where the deleter is not the owner
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// This test assumes that the deleter is not a god.
|
||||||
|
[Test]
|
||||||
|
public void TestDeRezSceneObjectNotOwner()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||||
|
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
|
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||||
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
IConfig config = configSource.AddConfig("Startup");
|
||||||
|
config.Set("serverside_object_permissions", true);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
|
||||||
|
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
|
||||||
|
|
||||||
|
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||||
|
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||||
|
sogd.Enabled = false;
|
||||||
|
|
||||||
|
SceneObjectPart part
|
||||||
|
= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
|
part.Name = "obj1";
|
||||||
|
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
||||||
|
List<uint> localIds = new List<uint>();
|
||||||
|
localIds.Add(part.LocalId);
|
||||||
|
|
||||||
|
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||||
|
sogd.InventoryDeQueueAndDelete();
|
||||||
|
|
||||||
|
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||||
|
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -65,6 +65,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[TestFixtureSetUp]
|
[TestFixtureSetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||||
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||||
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||||
|
|
Loading…
Reference in New Issue