* Committing random physics stuff to the SVN for use later
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Timers;
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using Axiom.Math;
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using OpenSim.Framework;
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namespace OpenSim.Region.Physics.Manager
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{
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[Flags]
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public enum SenseType : uint
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{
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NONE = 0,
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AGENT = 1,
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ACTIVE = 2,
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PASSIVE = 3,
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SCRIPTED = 4
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}
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public abstract class PhysicsSensor
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{
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public static PhysicsSensor Null
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{
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get { return new NullPhysicsSensor(); }
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}
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public abstract PhysicsVector Position {get; set;}
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public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
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public abstract float radianarc {get; set;}
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public abstract string targetname {get; set;}
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public abstract Guid targetKey{get;set;}
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public abstract SenseType sensetype { get;set;}
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public abstract float range { get;set;}
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public abstract float rateSeconds { get;set;}
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}
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public class NullPhysicsSensor : PhysicsSensor
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{
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public override PhysicsVector Position
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{
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get { return PhysicsVector.Zero; }
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set { return; }
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}
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public override void TimerCallback(object obj, ElapsedEventArgs eea)
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{
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// don't do squat
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}
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public override float radianarc { get { return 0f; } set { } }
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public override string targetname { get { return ""; } set { } }
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public override Guid targetKey { get { return Guid.Empty; } set { } }
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public override SenseType sensetype { get { return SenseType.NONE; } set { } }
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public override float range { get { return 0; } set { } }
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public override float rateSeconds { get { return 0; } set { } }
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}
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}
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