Disable default collision sounds until they can be uploaded, but enable custom ones
parent
91557f18cd
commit
64aefe9c28
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@ -188,9 +188,6 @@ namespace OpenSim.Region.Framework.Scenes
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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{
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{
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// disable for now
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return;
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if (collidersinfolist.Count == 0 || part == null)
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if (collidersinfolist.Count == 0 || part == null)
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return;
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return;
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@ -238,16 +235,18 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (!HaveSound)
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if (!HaveSound)
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{
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{
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volume = Math.Abs(colInfo.relativeVel);
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// TODO: Import real collision sounds and uncomment this
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if (volume < 0.2f)
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// volume = Math.Abs(colInfo.relativeVel);
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continue;
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// if (volume < 0.2f)
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// continue;
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volume *= volume * .0625f; // 4m/s == full volume
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//
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if (volume > 1.0f)
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// volume *= volume * .0625f; // 4m/s == full volume
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volume = 1.0f;
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// if (volume > 1.0f)
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// volume = 1.0f;
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soundID = m_TerrainPart[thisMaterial];
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//
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// soundID = m_TerrainPart[thisMaterial];
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}
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}
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else // Remove this else when uncommenting the above
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part.SendCollisionSound(soundID, volume, colInfo.position);
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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doneownsound = true;
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}
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}
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@ -269,24 +268,27 @@ namespace OpenSim.Region.Framework.Scenes
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if (volume == 0.0f)
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if (volume == 0.0f)
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continue;
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continue;
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}
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}
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else
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// TODO: Import real collision sounds and uncomment this
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{
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// else
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volume = Math.Abs(colInfo.relativeVel);
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// {
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if (volume < 0.2f)
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// volume = Math.Abs(colInfo.relativeVel);
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continue;
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// if (volume < 0.2f)
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// continue;
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volume *= volume * .0625f; // 4m/s == full volume
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//
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if (volume > 1.0f)
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// volume *= volume * .0625f; // 4m/s == full volume
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volume = 1.0f;
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// if (volume > 1.0f)
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// volume = 1.0f;
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int otherMaterial = (int)otherPart.Material;
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//
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if (otherMaterial >= MaxMaterials)
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// int otherMaterial = (int)otherPart.Material;
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otherMaterial = 3;
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// if (otherMaterial >= MaxMaterials)
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// otherMaterial = 3;
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soundID = m_PartPart[thisMatScaled + otherMaterial];
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//
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}
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// soundID = m_PartPart[thisMatScaled + otherMaterial];
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// }
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}
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}
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if (soundID != UUID.Zero) // Remove when sounds are there
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{ // Remove when sounds are there
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if (doneownsound)
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if (doneownsound)
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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else
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else
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@ -294,15 +296,13 @@ namespace OpenSim.Region.Framework.Scenes
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part.SendCollisionSound(soundID, volume, colInfo.position);
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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doneownsound = true;
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}
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}
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} // Remove when sounds are there
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}
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}
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}
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}
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}
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}
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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{
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// disable for now
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return;
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if (collidersinfolist.Count == 0 || av == null)
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if (collidersinfolist.Count == 0 || av == null)
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return;
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return;
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@ -341,22 +341,23 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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continue;
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if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
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if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
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else
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//TODO: uncomment below when sounds are uploaded
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{
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// else
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volume = Math.Abs(colInfo.relativeVel);
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// {
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if (volume < 0.2f)
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// volume = Math.Abs(colInfo.relativeVel);
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continue;
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// if (volume < 0.2f)
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// continue;
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volume *= volume * .0625f; // 4m/s == full volume
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//
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if (volume > 1.0f)
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// volume *= volume * .0625f; // 4m/s == full volume
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volume = 1.0f;
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// if (volume > 1.0f)
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otherMaterial = (int)otherPart.Material;
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// volume = 1.0f;
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if (otherMaterial >= MaxMaterials)
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// otherMaterial = (int)otherPart.Material;
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otherMaterial = 3;
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// if (otherMaterial >= MaxMaterials)
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// otherMaterial = 3;
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soundID = m_PartPart[thisMatScaled + otherMaterial];
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//
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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// soundID = m_PartPart[thisMatScaled + otherMaterial];
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}
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// otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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// }
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continue;
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continue;
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}
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}
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/*
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/*
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