terrain stored as ushorts with gzip compression
parent
50d73873db
commit
64d05bab0f
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using OpenMetaverse;
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@ -102,6 +103,11 @@ namespace OpenSim.Framework
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// "ushort compressedHeight = (ushort)(height * compressionFactor);"
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Compressed2D = 27,
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// as Compressed2D but using ushort[] in place of int16[]
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Compressed2Du = 28,
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// as Compressed2D but using ushort[] in place of int16[] with Gzip compression
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Compressed2DuGzip = 29,
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// A revision that is not listed above or any revision greater than this value is 'Legacy256'.
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RevisionHigh = 1234
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}
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@ -120,7 +126,8 @@ namespace OpenSim.Framework
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public override float this[int x, int y]
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{
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get { return FromCompressedHeight(m_heightmap[x, y]); }
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set {
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set
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{
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ushort newVal = ToCompressedHeight(value);
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if (m_heightmap[x, y] != newVal)
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{
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@ -202,8 +209,8 @@ namespace OpenSim.Framework
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}
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else
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{
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DBRevisionCode = (int)DBTerrainRevision.Compressed2D;
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blob = ToCompressedTerrainSerialization();
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DBRevisionCode = (int)DBTerrainRevision.Compressed2DuGzip;
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blob = ToCompressedTerrainSerializationGzip();
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ret = true;
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}
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return ret;
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@ -276,6 +283,11 @@ namespace OpenSim.Framework
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// to make for two decimal points).
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public ushort ToCompressedHeight(double pHeight)
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{
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// clamp into valid range
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if (pHeight < 0)
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pHeight = 0;
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else if (pHeight > 655.35f)
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pHeight = 655.35f;
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return (ushort)(pHeight * CompressionFactor);
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}
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@ -322,7 +334,8 @@ namespace OpenSim.Framework
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ClearLand(0f);
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}
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public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
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public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
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: this(pX, pY, pZ)
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{
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m_compressionFactor = pCompressionFactor;
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int ind = 0;
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@ -333,12 +346,21 @@ namespace OpenSim.Framework
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}
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// Create a heighmap from a database blob
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public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
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public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
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: this(pSizeX, pSizeY, pSizeZ)
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{
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switch ((DBTerrainRevision)pFormatCode)
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{
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case DBTerrainRevision.Compressed2D:
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case DBTerrainRevision.Compressed2DuGzip:
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FromCompressedTerrainSerializationGZip(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Compressed2Du:
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FromCompressedTerrainSerialization(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Compressed2D:
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FromCompressedTerrainSerialization2D(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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default:
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@ -379,6 +401,8 @@ namespace OpenSim.Framework
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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try
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{
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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@ -388,24 +412,61 @@ namespace OpenSim.Framework
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for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
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{
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float val = (float)br.ReadDouble();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = ToCompressedHeight(val);
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}
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}
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}
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}
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}
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catch
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{
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ClearLand();
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}
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ClearTaint();
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}
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public Array ToCompressedTerrainSerialization2D()
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{
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Array ret = null;
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try
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{
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using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2D);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((Int16)m_heightmap[xx, yy]);
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}
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}
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ret = str.ToArray();
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}
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}
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catch
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{
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}
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return ret;
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}
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// See the reader below.
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public Array ToCompressedTerrainSerialization()
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{
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Array ret = null;
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using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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try
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{
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using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2D);
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bw.Write((Int32)DBTerrainRevision.Compressed2Du);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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@ -417,6 +478,55 @@ namespace OpenSim.Framework
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}
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ret = str.ToArray();
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}
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}
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catch
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{
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}
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return ret;
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}
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// as above with Gzip compression
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public Array ToCompressedTerrainSerializationGzip()
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{
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Array ret = null;
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try
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{
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using (MemoryStream inp = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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{
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using (BinaryWriter bw = new BinaryWriter(inp))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2DuGzip);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((ushort)m_heightmap[xx, yy]);
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}
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bw.Flush();
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inp.Seek(0,SeekOrigin.Begin);
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using (MemoryStream outputStream = new MemoryStream())
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{
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress))
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{
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inp.CopyStream(compressionStream, int.MaxValue);
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compressionStream.Close();
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ret = outputStream.ToArray();
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}
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}
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}
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}
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}
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catch
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{
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}
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m_log.InfoFormat("{0} terrain GZiped to {1} bytes (compressed2Dus)",
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LogHeader, ret.Length);
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return ret;
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}
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@ -426,10 +536,54 @@ namespace OpenSim.Framework
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// the forth int is the compression factor for the following int16s
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// This is just sets heightmap info. The actual size of the region was set on this instance's
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// creation and any heights not initialized by theis blob are set to the default height.
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public void FromCompressedTerrainSerialization(byte[] pBlob)
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public void FromCompressedTerrainSerialization2D(byte[] pBlob)
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{
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Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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hmFormatCode = br.ReadInt32();
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hmSizeX = br.ReadInt32();
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hmSizeY = br.ReadInt32();
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hmCompressionFactor = br.ReadInt32();
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m_compressionFactor = hmCompressionFactor;
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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for (int yy = 0; yy < hmSizeY; yy++)
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{
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for (int xx = 0; xx < hmSizeX; xx++)
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{
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short val = br.ReadInt16();
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if (val < 0)
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val = 0;
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = (ushort)val;
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}
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}
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}
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ClearTaint();
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m_log.InfoFormat("{0} Read (compressed2D) heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
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LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
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}
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}
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// Initialize heightmap from blob consisting of:
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// int32, int32, int32, int32, ushort[]
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// where the first int32 is format code, next two int32s are the X and y of heightmap data and
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// the forth int is the compression factor for the following int16s
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// This is just sets heightmap info. The actual size of the region was set on this instance's
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// creation and any heights not initialized by theis blob are set to the default height.
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public void FromCompressedTerrainSerialization(byte[] pBlob)
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{
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Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
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try
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{
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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ClearTaint();
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m_log.ErrorFormat("{0} Read (compressed2Dus) terrain error: {1} - terrain may be damaged",
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LogHeader,e.Message);
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return;
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}
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ClearTaint();
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m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
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m_log.InfoFormat("{0} Read compressed2D terrain. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
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LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
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}
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// as above but Gzip compressed
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public void FromCompressedTerrainSerializationGZip(byte[] pBlob)
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{
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m_log.InfoFormat("{0} GZip {1} bytes for terrain",
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LogHeader,pBlob.Length);
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byte[] gzipout = null;
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try
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{
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using (MemoryStream inputStream = new MemoryStream(pBlob))
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{
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using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress))
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{
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using (MemoryStream outputStream = new MemoryStream())
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{
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decompressionStream.Flush();
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decompressionStream.CopyTo(outputStream);
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gzipout = outputStream.ToArray();
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}
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}
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}
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}
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catch
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{
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}
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FromCompressedTerrainSerialization(gzipout);
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}
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}
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}
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@ -1349,6 +1349,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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double desiredMin = (double)args[0];
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double desiredMax = (double)args[1];
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if (desiredMin < 0 || desiredMin > 655.35
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|| desiredMax < 0 || desiredMax > 655.35)
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{
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m_log.Error("desired Min and Max must be in range 0.0 to 655.0m");
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return;
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}
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// determine desired scaling factor
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double desiredRange = desiredMax - desiredMin;
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//m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange });
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@ -1405,45 +1412,69 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private void InterfaceElevateTerrain(Object[] args)
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{
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double val = (double)args[0];
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if (val < 0 || val > 655.35)
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{
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m_log.Error("elevation must be in range 0.0 to 655.0m");
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return;
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}
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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for (y = 0; y < m_channel.Height; y++)
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m_channel[x, y] += (double) args[0];
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m_channel[x, y] += val;
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}
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private void InterfaceMultiplyTerrain(Object[] args)
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{
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int x, y;
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double val = (double)args[0];
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for (x = 0; x < m_channel.Width; x++)
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for (y = 0; y < m_channel.Height; y++)
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m_channel[x, y] *= (double) args[0];
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m_channel[x, y] *= val;
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}
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private void InterfaceLowerTerrain(Object[] args)
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{
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int x, y;
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double val = (double)args[0];
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if (val < 0 || val > 655.35)
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for (x = 0; x < m_channel.Width; x++)
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for (y = 0; y < m_channel.Height; y++)
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m_channel[x, y] -= (double) args[0];
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m_channel[x, y] -= val;
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}
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public void InterfaceFillTerrain(Object[] args)
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{
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int x, y;
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double val = (double)args[0];
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if (val < 0 || val > 655.35)
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{
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m_log.Error("height must be in range 0.0 to 655.0m");
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return;
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}
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for (x = 0; x < m_channel.Width; x++)
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for (y = 0; y < m_channel.Height; y++)
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m_channel[x, y] = (double) args[0];
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m_channel[x, y] = val;
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}
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private void InterfaceMinTerrain(Object[] args)
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{
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int x, y;
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double val = (double)args[0];
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if (val < 0 || val > 655.35)
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{
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m_log.Error("minimum must be in range 0.0 to 655.0m");
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return;
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}
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
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m_channel[x, y] = Math.Max(val, m_channel[x, y]);
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}
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}
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}
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@ -1451,11 +1482,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private void InterfaceMaxTerrain(Object[] args)
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{
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int x, y;
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double val = (double)args[0];
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if (val < 0 || val > 655.35)
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{
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m_log.Error("maximum must be in range 0.0 to 655.0m");
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return;
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}
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
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m_channel[x, y] = Math.Min(val, m_channel[x, y]);
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}
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}
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}
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@ -157,7 +157,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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if (value < 0)
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value = 0;
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else
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if (value > 655.35)
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value = 655.35;
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m_terrainData[x, y] = (float)value;
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}
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}
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