Add ScriptDelayFactor under LL-Functions in OpenSim.ini. Defaulted

at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
0.6.0-stable
Melanie Thielker 2008-08-25 17:50:44 +00:00
parent 41f616627f
commit 64e4c34c1a
2 changed files with 25 additions and 7 deletions

View File

@ -71,13 +71,29 @@ namespace OpenSim.Region.ScriptEngine.Common
m_itemID = itemID;
//m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["LL-Functions"] == null)
config.AddConfig("LL-Functions");
m_delayFactor = config.Configs["LL-Functions"].GetFloat("ScriptDelayFactor", 1.0f);
}
private DateTime m_timer = DateTime.Now;
private string m_state = "default";
private bool m_waitingForScriptAnswer=false;
private float m_delayFactor = 1.0f;
private void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_delayFactor);
if(delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
public string State
{
get { return m_state; }
@ -1613,7 +1629,7 @@ namespace OpenSim.Region.ScriptEngine.Common
SetPos(m_host, pos);
// sleep for 0.2 seconds
System.Threading.Thread.Sleep(200);
ScriptSleep(200);
}
private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
@ -1660,7 +1676,7 @@ namespace OpenSim.Region.ScriptEngine.Common
SetRot(m_host, rot);
// sleep for 0.2 seconds
System.Threading.Thread.Sleep(200);
ScriptSleep(200);
}
private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
@ -2290,7 +2306,7 @@ namespace OpenSim.Region.ScriptEngine.Common
llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
found = true;
//script delay
System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
ScriptSleep((int)((groupmass * velmag) / 10));
break;
}
}
@ -2325,7 +2341,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSleep(double sec)
{
m_host.AddScriptLPS((int)(sec * 100));
Thread.Sleep((int)(sec * 1000));
System.Threading.Thread.Sleep((int)(sec * 1000));
}
public double llGetMass()
@ -2917,7 +2933,7 @@ namespace OpenSim.Region.ScriptEngine.Common
parentPrim.GetProperties(client);
// sleep for 1 second
System.Threading.Thread.Sleep(1000);
ScriptSleep(1000);
}
@ -5268,7 +5284,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// the rest of the permission checks are done in RezScript, so check the pin there as well
World.RezScript(srcId, m_host, destId, pin, running, start_param);
// this will cause the delay even if the script pin or permissions were wrong - seems ok
System.Threading.Thread.Sleep(3000);
ScriptSleep(3000);
}
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)

View File

@ -528,6 +528,8 @@ AllowosConsoleCommand=false
AllowGodFunctions = false
ScriptDelayFactor = 1.0
; Maximum number of llListen events we allow per script
; Set this to 0 to have no limit imposed.
max_listens_per_script = 64