From 6501b1b1bb297eb5ed8a44447f771c7b73b0e905 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 18 May 2012 00:38:29 +0100 Subject: [PATCH] refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. --- .../Caps/EventQueue/EventQueueGetModule.cs | 53 ++++++++++++------- .../Region/Physics/OdePlugin/ODECharacter.cs | 2 +- 2 files changed, 34 insertions(+), 21 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 1a35d22c3b..005461916c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs @@ -235,19 +235,19 @@ namespace OpenSim.Region.ClientStack.Linden // ClientClosed(client.AgentId); // } - private void ClientClosed(UUID AgentID, Scene scene) + private void ClientClosed(UUID agentID, Scene scene) { -// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); +// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); int count = 0; - while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) + while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5) { Thread.Sleep(1000); } lock (queues) { - queues.Remove(AgentID); + queues.Remove(agentID); } List removeitems = new List(); @@ -256,7 +256,7 @@ namespace OpenSim.Region.ClientStack.Linden foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) { // m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID); - if (ky == AgentID) + if (ky == agentID) { removeitems.Add(ky); } @@ -267,7 +267,10 @@ namespace OpenSim.Region.ClientStack.Linden UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky]; m_AvatarQueueUUIDMapping.Remove(ky); - MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/"); + string eqgPath = GenerateEqgCapPath(eventQueueGetUuid); + MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath); + +// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1}", eqgPath, agentID); } } @@ -281,7 +284,7 @@ namespace OpenSim.Region.ClientStack.Linden { searchval = m_QueueUUIDAvatarMapping[ky]; - if (searchval == AgentID) + if (searchval == agentID) { removeitems.Add(ky); } @@ -305,6 +308,15 @@ namespace OpenSim.Region.ClientStack.Linden //} } + /// + /// Generate an Event Queue Get handler path for the given eqg uuid. + /// + /// + private string GenerateEqgCapPath(UUID eqgUuid) + { + return string.Format("/CAPS/EQG/{0}/", eqgUuid); + } + public void OnRegisterCaps(UUID agentID, Caps caps) { // Register an event queue for the client @@ -316,8 +328,7 @@ namespace OpenSim.Region.ClientStack.Linden // Let's instantiate a Queue for this agent right now TryGetQueue(agentID); - string capsBase = "/CAPS/EQG/"; - UUID EventQueueGetUUID = UUID.Zero; + UUID eventQueueGetUUID; lock (m_AvatarQueueUUIDMapping) { @@ -325,37 +336,35 @@ namespace OpenSim.Region.ClientStack.Linden if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) { //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); - EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; + eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; } else { - EventQueueGetUUID = UUID.Random(); + eventQueueGetUUID = UUID.Random(); //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); } } lock (m_QueueUUIDAvatarMapping) { - if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID)) - m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID); + if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID)) + m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID); } lock (m_AvatarQueueUUIDMapping) { if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) - m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID); + m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); } + string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID); + // Register this as a caps handler // FIXME: Confusingly, we need to register separate as a capability so that the client is told about // EventQueueGet when it receive capability information, but then we replace the rest handler immediately // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but // really it should be possible to directly register the poll handler as a capability. - caps.RegisterHandler( - "EventQueueGet", - new RestHTTPHandler( - "POST", capsBase + EventQueueGetUUID.ToString() + "/", null)); - + caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null)); // delegate(Hashtable m_dhttpMethod) // { // return ProcessQueue(m_dhttpMethod, agentID, caps); @@ -364,9 +373,13 @@ namespace OpenSim.Region.ClientStack.Linden // This will persist this beyond the expiry of the caps handlers // TODO: Add EventQueueGet name/description for diagnostics MainServer.Instance.AddPollServiceHTTPHandler( - capsBase + EventQueueGetUUID.ToString() + "/", + eventQueueGetPath, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); +// m_log.DebugFormat( +// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", +// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName); + Random rnd = new Random(Environment.TickCount); lock (m_ids) { diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 1b1c44a95f..54b69a2c73 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -1274,7 +1274,7 @@ namespace OpenSim.Region.Physics.OdePlugin // Don't clear collision event reporting here. This is called directly from scene code and so can lead // to a race condition with the simulate loop - + m_requestedUpdateFrequency = 0; m_eventsubscription = 0; }