Rename "Bounciness" to "Restitution"
parent
2c5d24d394
commit
6504e3d4ce
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@ -1311,7 +1311,7 @@ namespace OpenSim.Data.MySQL
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prim.Density = (float)(double)row["Density"];
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prim.GravityModifier = (float)(double)row["GravityModifier"];
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prim.Friction = (float)(double)row["Friction"];
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prim.Bounciness = (float)(double)row["Restitution"];
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prim.Restitution = (float)(double)row["Restitution"];
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return prim;
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}
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@ -1663,7 +1663,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("Density", (double)prim.Density);
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cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
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cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
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cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
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cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution);
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if (prim.DynAttrs.Count > 0)
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cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
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@ -1390,7 +1390,7 @@ namespace OpenSim.Region.Framework.Scenes
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public float Density { get; set; }
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public float GravityModifier { get; set; }
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public float Friction { get; set; }
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public float Bounciness { get; set; }
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public float Restitution { get; set; }
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#endregion Public Properties with only Get
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@ -3964,8 +3964,8 @@ namespace OpenSim.Region.Framework.Scenes
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GravityModifier = physdata.GravitationModifier;
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if(Friction != physdata.Friction)
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Friction = physdata.Friction;
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if(Bounciness != physdata.Bounce)
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Bounciness = physdata.Bounce;
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if(Restitution != physdata.Bounce)
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Restitution = physdata.Bounce;
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}
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/// <summary>
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/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
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@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
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obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
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}
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private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
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@ -1295,8 +1295,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("Density", sop.Density.ToString().ToLower());
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if (sop.Friction != 0.6f)
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writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
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if (sop.Bounciness != 0.5f)
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writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
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if (sop.Restitution != 0.5f)
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writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
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if (sop.GravityModifier != 1.0f)
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writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
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@ -7602,7 +7602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ExtraPhysicsData physdata = new ExtraPhysicsData();
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physdata.Density = part.Density;
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physdata.Bounce = part.Bounciness;
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physdata.Bounce = part.Restitution;
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physdata.GravitationModifier = part.GravityModifier;
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physdata.PhysShapeType = (PhysShapeType)shape_type;
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