httpserver send now has priority, use it
parent
817c2b3bb9
commit
650b051cdf
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@ -138,7 +138,10 @@ namespace OpenSim.Capabilities.Handlers
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}
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}
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if (type == AssetType.Mesh || type == AssetType.Texture)
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if (type == AssetType.Mesh || type == AssetType.Texture)
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{
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responsedata["throttle"] = true;
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responsedata["throttle"] = true;
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responsedata["prio"] = 2;
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}
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responsedata["content_type"] = asset.Metadata.ContentType;
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responsedata["content_type"] = asset.Metadata.ContentType;
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responsedata["bin_response_data"] = asset.Data;
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responsedata["bin_response_data"] = asset.Data;
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@ -36,6 +36,7 @@ using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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@ -29,6 +29,7 @@ using System;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenMetaverse;
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using OpenMetaverse;
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