Enhance NullEstateData to remember stored estate values and return
them next time asked. This keeps any estate settings from being reset when the estate dialog is opened in a region with null estate storage.cpu-performance
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				|  | @ -42,6 +42,22 @@ namespace OpenSim.Data.Null | ||||||
| 
 | 
 | ||||||
| //        private string m_connectionString; | //        private string m_connectionString; | ||||||
| 
 | 
 | ||||||
|  |         private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>(); | ||||||
|  |         private EstateSettings m_estate = null; | ||||||
|  | 
 | ||||||
|  |         private EstateSettings GetEstate() | ||||||
|  |         { | ||||||
|  |             if (m_estate == null) | ||||||
|  |             { | ||||||
|  |                 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). | ||||||
|  |                 // The estate info is pretty empty so don't try banning anyone. | ||||||
|  |                 m_estate = new EstateSettings(); | ||||||
|  |                 m_estate.EstateID = 1; | ||||||
|  |                 m_estate.OnSave += StoreEstateSettings; | ||||||
|  |             } | ||||||
|  |             return m_estate; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         protected virtual Assembly Assembly |         protected virtual Assembly Assembly | ||||||
|         { |         { | ||||||
|             get { return GetType().Assembly; } |             get { return GetType().Assembly; } | ||||||
|  | @ -68,21 +84,18 @@ namespace OpenSim.Data.Null | ||||||
| 
 | 
 | ||||||
|         public EstateSettings LoadEstateSettings(UUID regionID, bool create) |         public EstateSettings LoadEstateSettings(UUID regionID, bool create) | ||||||
|         { |         { | ||||||
|             // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). |             return GetEstate(); | ||||||
|             // The estate info is pretty empty so don't try banning anyone. |  | ||||||
|             EstateSettings oneEstate = new EstateSettings(); |  | ||||||
|             oneEstate.EstateID = 1; |  | ||||||
|             return oneEstate; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void StoreEstateSettings(EstateSettings es) |         public void StoreEstateSettings(EstateSettings es) | ||||||
|         { |         { | ||||||
|  |             m_estate = es; | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public EstateSettings LoadEstateSettings(int estateID) |         public EstateSettings LoadEstateSettings(int estateID) | ||||||
|         { |         { | ||||||
|             return new EstateSettings(); |             return GetEstate(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public EstateSettings CreateNewEstate() |         public EstateSettings CreateNewEstate() | ||||||
|  | @ -93,13 +106,14 @@ namespace OpenSim.Data.Null | ||||||
|         public List<EstateSettings> LoadEstateSettingsAll() |         public List<EstateSettings> LoadEstateSettingsAll() | ||||||
|         { |         { | ||||||
|             List<EstateSettings> allEstateSettings = new List<EstateSettings>(); |             List<EstateSettings> allEstateSettings = new List<EstateSettings>(); | ||||||
|             allEstateSettings.Add(new EstateSettings()); |             allEstateSettings.Add(GetEstate()); | ||||||
|             return allEstateSettings; |             return allEstateSettings; | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         public List<int> GetEstatesAll() |         public List<int> GetEstatesAll() | ||||||
|         { |         { | ||||||
|             List<int> result = new List<int>(); |             List<int> result = new List<int>(); | ||||||
|  |             result.Add((int)GetEstate().EstateID); | ||||||
|             return result;             |             return result;             | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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	 Robert Adams
						Robert Adams