more refactoring
parent
9b1eefbcde
commit
652654176a
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@ -159,17 +159,24 @@ namespace OpenSim
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if (m_sandbox)
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{
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CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate);
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(standaloneInventoryPlugin);
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LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService );
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userService.AddPlugin( standaloneUserPlugin );
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings, userService, inventoryService);
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LocalBackEndServices backendService = new LocalBackEndServices();
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
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m_commsManager = localComms;
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LocalLoginService loginService = new LocalLoginService(userService, standaloneWelcomeMessage, localComms, m_networkServersInfo, standaloneAuthenticate);
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loginService.OnLoginToRegion += backendService.AddNewSession;
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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if (standaloneAuthenticate)
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{
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this.CreateAccount = localComms.doCreate;
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@ -39,34 +39,14 @@ namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings, LocalUserServices userService, LocalInventoryService inventoryService)
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalUserServices userService, LocalInventoryService inventoryService, IInterRegionCommunications interRegionService, IGridServices gridService)
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: base(serversInfo, httpServer, assetCache)
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{
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m_inventoryService = inventoryService;
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m_userService = userService;
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m_gridService = gridService;
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m_interRegion = interRegionService;
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LocalBackEndServices backendService = new LocalBackEndServices();
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m_gridService = backendService;
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m_interRegion = backendService;
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LocalLoginService loginService = new LocalLoginService(userService, settings.WelcomeMessage, this, serversInfo, settings.AccountAuthentication);
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loginService.OnLoginToRegion += backendService.AddNewSession;
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httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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}
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public class LocalSettings
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{
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public string WelcomeMessage;
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public bool AccountAuthentication = false;
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public LocalSettings(string welcomeMessage, bool accountsAuthenticate)
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{
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WelcomeMessage = welcomeMessage;
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AccountAuthentication = accountsAuthenticate;
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}
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}
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}
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@ -22,6 +22,7 @@ namespace OpenSim.Region.Communications.Local
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m_defaultHomeY = defaultHomeLocY;
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m_inventoryService = inventoryService;
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}
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public override UserProfileData SetupMasterUser(string firstName, string lastName)
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@ -6,151 +6,151 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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public ModuleLoader()
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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public ModuleLoader()
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{
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}
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/// <summary>
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/// Should have a module factory?
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/// </summary>
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/// <param name="scene"></param>
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public void CreateDefaultModules(Scene scene, string exceptModules)
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{
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IRegionModule module = new XferModule();
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InitialiseModule(module, scene);
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module = new ChatModule();
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InitialiseModule(module, scene);
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module = new AvatarProfilesModule();
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InitialiseModule(module, scene);
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LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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}
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/// <summary>
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/// Should have a module factory?
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/// </summary>
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/// <param name="scene"></param>
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public void CreateDefaultModules(Scene scene, string exceptModules)
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{
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IRegionModule module = new XferModule();
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InitialiseModule(module, scene);
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module = new ChatModule();
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InitialiseModule(module, scene);
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module = new AvatarProfilesModule();
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InitialiseModule(module, scene);
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LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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LoadRegionModule(lslPath, "LSLScriptingModule", scene);
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}
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public void LoadDefaultSharedModules(string exceptModules)
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module); //should be doing this?
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}
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}
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private void InitialiseModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module);
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LoadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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LoadedSharedModules.Add(module.GetName(), module);
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitialiseModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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Assembly pluginAssembly = null;
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if (LoadedAssemblys.ContainsKey(dllName))
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{
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pluginAssembly = LoadedAssemblys[dllName];
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}
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else
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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IRegionModule module = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IRegionModule", true);
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if (typeInterface != null)
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{
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}
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public void LoadDefaultSharedModules(string exceptModules)
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module); //should be doing this?
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}
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}
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private void InitialiseModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module);
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LoadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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LoadedSharedModules.Add(module.GetName(), module);
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitialiseModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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Assembly pluginAssembly = null;
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if (LoadedAssemblys.ContainsKey(dllName))
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{
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pluginAssembly = LoadedAssemblys[dllName];
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}
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else
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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IRegionModule module = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IRegionModule", true);
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if (typeInterface != null)
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{
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module =
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(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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if ((module != null) || (module.GetName() == moduleName))
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{
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return module;
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}
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(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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if ((module != null) || (module.GetName() == moduleName))
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{
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return module;
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}
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return null;
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in LoadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in LoadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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}
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@ -40,13 +40,18 @@ namespace SimpleApp
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public void Run()
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{
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base.StartUp();
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CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings("", false);
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LocalInventoryService inventoryService = new LocalInventoryService();
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LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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LocalBackEndServices backendService = new LocalBackEndServices();
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings, userService, inventoryService );
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
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m_commsManager = localComms;
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LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false);
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loginService.OnLoginToRegion += backendService.AddNewSession;
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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m_log.Notice(m_log.LineInfo);
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