more refactoring

afrisby
MW 2007-10-03 07:50:07 +00:00
parent 9b1eefbcde
commit 652654176a
5 changed files with 166 additions and 173 deletions

View File

@ -159,17 +159,24 @@ namespace OpenSim
if (m_sandbox)
{
CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate);
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(standaloneInventoryPlugin);
LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService );
userService.AddPlugin( standaloneUserPlugin );
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings, userService, inventoryService);
LocalBackEndServices backendService = new LocalBackEndServices();
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
m_commsManager = localComms;
LocalLoginService loginService = new LocalLoginService(userService, standaloneWelcomeMessage, localComms, m_networkServersInfo, standaloneAuthenticate);
loginService.OnLoginToRegion += backendService.AddNewSession;
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
if (standaloneAuthenticate)
{
this.CreateAccount = localComms.doCreate;

View File

@ -39,34 +39,14 @@ namespace OpenSim.Region.Communications.Local
{
public class CommunicationsLocal : CommunicationsManager
{
public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings, LocalUserServices userService, LocalInventoryService inventoryService)
public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalUserServices userService, LocalInventoryService inventoryService, IInterRegionCommunications interRegionService, IGridServices gridService)
: base(serversInfo, httpServer, assetCache)
{
m_inventoryService = inventoryService;
m_userService = userService;
m_gridService = gridService;
m_interRegion = interRegionService;
LocalBackEndServices backendService = new LocalBackEndServices();
m_gridService = backendService;
m_interRegion = backendService;
LocalLoginService loginService = new LocalLoginService(userService, settings.WelcomeMessage, this, serversInfo, settings.AccountAuthentication);
loginService.OnLoginToRegion += backendService.AddNewSession;
httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
}
public class LocalSettings
{
public string WelcomeMessage;
public bool AccountAuthentication = false;
public LocalSettings(string welcomeMessage, bool accountsAuthenticate)
{
WelcomeMessage = welcomeMessage;
AccountAuthentication = accountsAuthenticate;
}
}
}

View File

@ -22,6 +22,7 @@ namespace OpenSim.Region.Communications.Local
m_defaultHomeY = defaultHomeLocY;
m_inventoryService = inventoryService;
}
public override UserProfileData SetupMasterUser(string firstName, string lastName)

View File

@ -6,151 +6,151 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment
{
public class ModuleLoader
namespace OpenSim.Region.Environment
{
public class ModuleLoader
{
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
public ModuleLoader()
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
public ModuleLoader()
{
}
/// <summary>
/// Should have a module factory?
/// </summary>
/// <param name="scene"></param>
public void CreateDefaultModules(Scene scene, string exceptModules)
{
IRegionModule module = new XferModule();
InitialiseModule(module, scene);
module = new ChatModule();
InitialiseModule(module, scene);
module = new AvatarProfilesModule();
InitialiseModule(module, scene);
LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
}
/// <summary>
/// Should have a module factory?
/// </summary>
/// <param name="scene"></param>
public void CreateDefaultModules(Scene scene, string exceptModules)
{
IRegionModule module = new XferModule();
InitialiseModule(module, scene);
module = new ChatModule();
InitialiseModule(module, scene);
module = new AvatarProfilesModule();
InitialiseModule(module, scene);
LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
LoadRegionModule(lslPath, "LSLScriptingModule", scene);
}
public void LoadDefaultSharedModules(string exceptModules)
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
}
public void InitialiseSharedModules(Scene scene)
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module); //should be doing this?
}
}
private void InitialiseModule(IRegionModule module, Scene scene)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module);
LoadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
LoadedSharedModules.Add(module.GetName(), module);
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
InitialiseModule(module, scene);
}
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public IRegionModule LoadModule(string dllName, string moduleName)
{
Assembly pluginAssembly = null;
if (LoadedAssemblys.ContainsKey(dllName))
{
pluginAssembly = LoadedAssemblys[dllName];
}
else
{
pluginAssembly = Assembly.LoadFrom(dllName);
LoadedAssemblys.Add(dllName, pluginAssembly);
}
IRegionModule module = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IRegionModule", true);
if (typeInterface != null)
{
}
public void LoadDefaultSharedModules(string exceptModules)
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
}
public void InitialiseSharedModules(Scene scene)
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module); //should be doing this?
}
}
private void InitialiseModule(IRegionModule module, Scene scene)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module);
LoadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
LoadedSharedModules.Add(module.GetName(), module);
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
InitialiseModule(module, scene);
}
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public IRegionModule LoadModule(string dllName, string moduleName)
{
Assembly pluginAssembly = null;
if (LoadedAssemblys.ContainsKey(dllName))
{
pluginAssembly = LoadedAssemblys[dllName];
}
else
{
pluginAssembly = Assembly.LoadFrom(dllName);
LoadedAssemblys.Add(dllName, pluginAssembly);
}
IRegionModule module = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IRegionModule", true);
if (typeInterface != null)
{
module =
(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
if ((module != null) || (module.GetName() == moduleName))
{
return module;
}
(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
if ((module != null) || (module.GetName() == moduleName))
{
return module;
}
return null;
}
public void PostInitialise()
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.PostInitialise();
}
foreach (IRegionModule module in LoadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
}
}
public void PostInitialise()
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.PostInitialise();
}
foreach (IRegionModule module in LoadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
}
}

View File

@ -40,13 +40,18 @@ namespace SimpleApp
public void Run()
{
base.StartUp();
CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings("", false);
LocalInventoryService inventoryService = new LocalInventoryService();
LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
LocalBackEndServices backendService = new LocalBackEndServices();
m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings, userService, inventoryService );
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
m_commsManager = localComms;
LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false);
loginService.OnLoginToRegion += backendService.AddNewSession;
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
m_log.Notice(m_log.LineInfo);