make sure materials are cached. Split POST and PUT handlers for better readability
parent
c37877ed34
commit
6526de04cb
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@ -133,7 +133,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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IRequestHandler renderMaterialsPutHandler
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= new RestStreamHandler("PUT", capsBase + "/",
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(request, path, param, httpRequest, httpResponse)
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=> RenderMaterialsPostCap(request, agentID),
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=> RenderMaterialsPutCap(request, agentID),
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"RenderMaterials", null);
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MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
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}
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@ -256,14 +256,19 @@ namespace OpenSim.Region.OptionalModules.Materials
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{
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if (m_regionMaterials.ContainsKey(id))
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return;
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byte[] data = m_scene.AssetService.GetData(id.ToString());
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if (data == null)
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// get all asset so it gets into cache
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AssetBase matAsset = m_scene.AssetService.Get(id.ToString());
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// byte[] data = m_scene.AssetService.GetData(id.ToString());
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if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 )
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{
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m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
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return;
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}
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byte[] data = matAsset.Data;
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OSDMap mat;
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try
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{
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@ -284,6 +289,75 @@ namespace OpenSim.Region.OptionalModules.Materials
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap resp = new OSDMap();
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OSDArray respArr = new OSDArray();
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if (req.ContainsKey("Zipped"))
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{
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OSD osd = null;
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byte[] inBytes = req["Zipped"].AsBinary();
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try
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{
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osd = ZDecompressBytesToOsd(inBytes);
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if (osd != null && osd is OSDArray)
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{
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foreach (OSD elem in (OSDArray)osd)
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{
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try
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{
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UUID id = new UUID(elem.AsBinary(), 0);
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lock (m_regionMaterials)
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{
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if (m_regionMaterials.ContainsKey(id))
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{
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(id.GetBytes());
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matMap["Material"] = m_regionMaterials[id];
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respArr.Add(matMap);
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}
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else
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{
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m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
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// Theoretically we could try to load the material from the assets service,
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// but that shouldn't be necessary because the viewer should only request
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// materials that exist in a prim on the region, and all of these materials
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// are already stored in m_regionMaterials.
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("Error getting materials in response to viewer request", e);
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continue;
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
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//return "";
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}
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}
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resp["Zipped"] = ZCompressOSD(respArr, false);
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string response = OSDParser.SerializeLLSDXmlString(resp);
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//m_log.Debug("[Materials]: cap request: " + request);
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//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
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//m_log.Debug("[Materials]: cap response: " + response);
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return response;
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}
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public string RenderMaterialsPutCap(string request, UUID agentID)
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{
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap resp = new OSDMap();
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OSDMap materialsFromViewer = null;
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OSDArray respArr = new OSDArray();
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@ -298,150 +372,108 @@ namespace OpenSim.Region.OptionalModules.Materials
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{
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osd = ZDecompressBytesToOsd(inBytes);
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if (osd != null)
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if (osd != null && osd is OSDMap)
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{
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if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
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materialsFromViewer = osd as OSDMap;
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if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
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{
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foreach (OSD elem in (OSDArray)osd)
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OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
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if (matsOsd is OSDArray)
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{
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OSDArray matsArr = matsOsd as OSDArray;
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try
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{
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UUID id = new UUID(elem.AsBinary(), 0);
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lock (m_regionMaterials)
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foreach (OSDMap matsMap in matsArr)
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{
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if (m_regionMaterials.ContainsKey(id))
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uint primLocalID = 0;
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try {
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primLocalID = matsMap["ID"].AsUInteger();
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}
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catch (Exception e) {
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m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
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continue;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
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if (sop == null)
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{
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(id.GetBytes());
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matMap["Material"] = m_regionMaterials[id];
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respArr.Add(matMap);
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m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
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continue;
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}
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if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
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{
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m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
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continue;
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}
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OSDMap mat = null;
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try
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{
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mat = matsMap["Material"] as OSDMap;
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
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continue;
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}
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Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
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if (te == null)
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{
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m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
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continue;
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}
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UUID id;
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if (mat == null)
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{
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// This happens then the user removes a material from a prim
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id = UUID.Zero;
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}
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else
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{
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m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
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id = StoreMaterialAsAsset(agentID, mat, sop);
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}
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// Theoretically we could try to load the material from the assets service,
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// but that shouldn't be necessary because the viewer should only request
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// materials that exist in a prim on the region, and all of these materials
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// are already stored in m_regionMaterials.
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int face = -1;
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if (matsMap.ContainsKey("Face"))
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{
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face = matsMap["Face"].AsInteger();
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Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
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faceEntry.MaterialID = id;
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}
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else
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{
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if (te.DefaultTexture == null)
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m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
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else
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te.DefaultTexture.MaterialID = id;
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}
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//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
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// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
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sop.Shape.TextureEntry = te.GetBytes();
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if (sop.ParentGroup != null)
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{
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sop.TriggerScriptChangedEvent(Changed.TEXTURE);
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sop.ParentGroup.HasGroupChanged = true;
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sop.ScheduleFullUpdate();
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("Error getting materials in response to viewer request", e);
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continue;
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}
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}
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}
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else if (osd is OSDMap) // request to assign a material
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{
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materialsFromViewer = osd as OSDMap;
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if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
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{
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OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
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if (matsOsd is OSDArray)
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{
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OSDArray matsArr = matsOsd as OSDArray;
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try
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{
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foreach (OSDMap matsMap in matsArr)
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{
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uint primLocalID = 0;
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try {
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primLocalID = matsMap["ID"].AsUInteger();
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}
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catch (Exception e) {
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m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
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continue;
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}
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OSDMap mat = null;
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try
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{
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mat = matsMap["Material"] as OSDMap;
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
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continue;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
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if (sop == null)
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{
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m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
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continue;
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}
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if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
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{
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m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
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continue;
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}
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Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
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if (te == null)
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{
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m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
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continue;
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}
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UUID id;
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if (mat == null)
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{
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// This happens then the user removes a material from a prim
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id = UUID.Zero;
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}
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else
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{
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id = StoreMaterialAsAsset(agentID, mat, sop);
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}
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int face = -1;
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if (matsMap.ContainsKey("Face"))
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{
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face = matsMap["Face"].AsInteger();
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Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
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faceEntry.MaterialID = id;
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}
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else
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{
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if (te.DefaultTexture == null)
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m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
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else
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te.DefaultTexture.MaterialID = id;
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}
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//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
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// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
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sop.Shape.TextureEntry = te.GetBytes();
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if (sop.ParentGroup != null)
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{
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sop.TriggerScriptChangedEvent(Changed.TEXTURE);
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sop.UpdateFlag = UpdateRequired.FULL;
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sop.ParentGroup.HasGroupChanged = true;
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sop.ScheduleFullUpdate();
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: exception processing received material ", e);
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}
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m_log.Warn("[Materials]: exception processing received material ", e);
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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@ -449,7 +481,6 @@ namespace OpenSim.Region.OptionalModules.Materials
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//return "";
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}
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}
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resp["Zipped"] = ZCompressOSD(respArr, false);
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string response = OSDParser.SerializeLLSDXmlString(resp);
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