For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.0.7.5-pf-bulletsim
parent
e8df0f1b4c
commit
652f4bcb42
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@ -30,6 +30,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using System.Security.Policy;
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@ -377,8 +378,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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/// </summary>
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/// <param name="cmdparams"></param>
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/// <param name="instance"></param>
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/// <returns>true if we're okay to proceed, false if not.</returns>
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/// <param name="comparer">Basis on which to sort output. Can be null if no sort needs to take place</param>
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private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
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{
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HandleScriptsAction<object>(cmdparams, action, null);
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}
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/// <summary>
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/// Parse the raw item id into a script instance from the command params if it's present.
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/// </summary>
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/// <param name="cmdparams"></param>
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/// <param name="instance"></param>
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/// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param>
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private void HandleScriptsAction<TKey>(
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string[] cmdparams, Action<IScriptInstance> action, Func<IScriptInstance, TKey> keySelector)
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
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return;
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@ -390,7 +403,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (cmdparams.Length == 2)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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IEnumerable<IScriptInstance> scripts = m_Scripts.Values;
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if (keySelector != null)
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scripts = scripts.OrderBy<IScriptInstance, TKey>(keySelector);
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foreach (IScriptInstance instance in scripts)
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action(instance);
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return;
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@ -478,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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HandleScriptsAction(cmdparams, HandleShowScript);
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HandleScriptsAction<long>(cmdparams, HandleShowScript, si => si.EventsProcessed);
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}
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private void HandleShowScript(IScriptInstance instance)
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