Merge branch 'master' of /home/opensim/var/repo/opensim
commit
6541fc08d4
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@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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// }
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// }
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if (update_movementflag && ParentID == 0)
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// if (update_movementflag && ParentID == 0)
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Animator.UpdateMovementAnimations();
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// Animator.UpdateMovementAnimations();
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}
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}
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m_scene.EventManager.TriggerOnClientMovement(this);
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m_scene.EventManager.TriggerOnClientMovement(this);
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@ -3279,8 +3279,18 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
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ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
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}
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}
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// Event called by the physics plugin to tell the avatar about a collision.
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/// <summary>
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private void PhysicsCollisionUpdate(EventArgs e)
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/// Event called by the physics plugin to tell the avatar about a collision.
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/// </summary>
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/// <remarks>
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/// This function is called continuously, even when there are no collisions. If the avatar is walking on the
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/// ground or a prim then there will be collision information between the avatar and the surface.
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///
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/// FIXME: However, we can't safely avoid calling this yet where there are no collisions without analyzing whether
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/// any part of this method is relying on an every-frame call.
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/// </remarks>
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/// <param name="e"></param>
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public void PhysicsCollisionUpdate(EventArgs e)
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{
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{
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if (IsChildAgent)
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if (IsChildAgent)
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return;
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return;
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@ -0,0 +1,70 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene presence animation tests
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/// </summary>
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[TestFixture]
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public class ScenePresenceAnimationTests
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{
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[Test]
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public void TestFlyingAnimation()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneHelpers.SetupScene();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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sp.PhysicsActor.Flying = true;
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sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
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Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
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}
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}
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}
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@ -260,7 +260,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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; See http://opensimulator.org/wiki/GridInfo
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; See http://opensimulator.org/wiki/GridInfo
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; login uri: for grid this is the login server URI
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; login uri: for grid this is the login server URI
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login = http://127.0.0.1:9000/
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login = http://127.0.0.1:8002/
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; long grid name: the long name of your grid
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; long grid name: the long name of your grid
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gridname = "the lost continent of hippo"
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gridname = "the lost continent of hippo"
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