* refactor: Split out module Command class into a separate file
parent
18100eee50
commit
65448cd02d
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@ -85,9 +85,7 @@ namespace OpenSim
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protected ConfigurationLoader m_configLoader;
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protected ConfigurationLoader m_configLoader;
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protected GridInfoService m_gridInfoService;
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protected GridInfoService m_gridInfoService;
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protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
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public ConsoleCommand CreateAccount = null;
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public ConsoleCommand CreateAccount = null;
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@ -107,6 +105,7 @@ namespace OpenSim
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{
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{
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get { return m_clientServers; }
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get { return m_clientServers; }
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}
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}
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protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
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public new BaseHttpServer HttpServer
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public new BaseHttpServer HttpServer
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{
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{
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@ -0,0 +1,204 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<CommandArgument> m_args = new List<CommandArgument>();
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private Action<object[]> m_command;
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private string m_help;
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private string m_name;
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private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
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public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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m_intentions = intention;
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}
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#region ICommand Members
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public CommandIntentions Intentions
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{
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get { return m_intentions; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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Console.WriteLine("== " + Name + " ==");
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Console.WriteLine(m_help);
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Console.WriteLine("= Parameters =");
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foreach (CommandArgument arg in m_args)
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{
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Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
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Console.WriteLine("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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int i = 0;
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foreach (Object arg in args)
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{
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if (string.IsNullOrEmpty(arg.ToString()))
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{
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Console.WriteLine("ERROR: Empty arguments are not allowed");
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return;
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}
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try
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{
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switch (m_args[i].ArgumentType)
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{
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case "String":
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m_args[i].ArgumentValue = arg.ToString();
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break;
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case "Integer":
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m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
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break;
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case "Double":
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m_args[i].ArgumentValue = Double.Parse(arg.ToString());
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break;
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case "Boolean":
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m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
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break;
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default:
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Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
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break;
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}
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}
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catch (FormatException)
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{
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Console.WriteLine("ERROR: Argument number " + (i + 1) +
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" (" + m_args[i].Name + ") must be a valid " +
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m_args[i].ArgumentType.ToLower() + ".");
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return;
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}
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cleanArgs[i] = m_args[i].ArgumentValue;
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i++;
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}
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m_command.Invoke(cleanArgs);
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}
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#endregion
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}
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/// <summary>
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/// A single command argument, contains name, type and at runtime, value.
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/// </summary>
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public class CommandArgument
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{
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private string m_help;
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private string m_name;
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private string m_type;
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private Object m_val;
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public CommandArgument(string name, string help, string type)
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{
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m_name = name;
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m_help = help;
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m_type = type;
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}
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public string Name
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{
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get { return m_name; }
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}
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public string HelpText
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{
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get { return m_help; }
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}
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public string ArgumentType
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{
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get { return m_type; }
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}
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public Object ArgumentValue
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{
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get { return m_val; }
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set { m_val = value; }
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}
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}
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}
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@ -35,177 +35,6 @@ using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<CommandArgument> m_args = new List<CommandArgument>();
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private Action<object[]> m_command;
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private string m_help;
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private string m_name;
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private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
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public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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m_intentions = intention;
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}
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#region ICommand Members
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public CommandIntentions Intentions
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{
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get { return m_intentions; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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Console.WriteLine("== " + Name + " ==");
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Console.WriteLine(m_help);
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Console.WriteLine("= Parameters =");
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foreach (CommandArgument arg in m_args)
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{
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Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
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Console.WriteLine("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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int i = 0;
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foreach (Object arg in args)
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{
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if (string.IsNullOrEmpty(arg.ToString()))
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{
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Console.WriteLine("ERROR: Empty arguments are not allowed");
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return;
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}
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try
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{
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switch (m_args[i].ArgumentType)
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{
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case "String":
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m_args[i].ArgumentValue = arg.ToString();
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break;
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case "Integer":
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m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
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break;
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case "Double":
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m_args[i].ArgumentValue = Double.Parse(arg.ToString());
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break;
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case "Boolean":
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m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
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break;
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default:
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Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
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break;
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}
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}
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catch (FormatException)
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{
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Console.WriteLine("ERROR: Argument number " + (i + 1) +
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" (" + m_args[i].Name + ") must be a valid " +
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m_args[i].ArgumentType.ToLower() + ".");
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return;
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}
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cleanArgs[i] = m_args[i].ArgumentValue;
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i++;
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}
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m_command.Invoke(cleanArgs);
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}
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#endregion
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}
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/// <summary>
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/// A single command argument, contains name, type and at runtime, value.
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/// </summary>
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public class CommandArgument
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{
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private string m_help;
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private string m_name;
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private string m_type;
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private Object m_val;
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public CommandArgument(string name, string help, string type)
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{
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m_name = name;
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m_help = help;
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m_type = type;
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}
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public string Name
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{
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get { return m_name; }
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}
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public string HelpText
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{
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get { return m_help; }
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}
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public string ArgumentType
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{
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get { return m_type; }
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}
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public Object ArgumentValue
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{
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get { return m_val; }
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set { m_val = value; }
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}
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}
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/// <summary>
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/// <summary>
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/// A class to enable modules to register console and script commands, which enforces typing and valid input.
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/// A class to enable modules to register console and script commands, which enforces typing and valid input.
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/// </summary>
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/// </summary>
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@ -40,7 +40,6 @@ using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Terrain
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namespace OpenSim.Region.Environment.Modules.World.Terrain
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{
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{
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public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
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public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
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@ -208,6 +207,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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return;
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return;
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}
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}
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}
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}
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m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
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m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
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throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
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throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue