remove the noise part on the PinHeadIsland. why to want something that
does not compress well on island?avinationmerge
parent
f6a59f74ab
commit
6555bbffaa
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@ -402,7 +402,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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for (int y = 0; y < Height; y++)
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for (int y = 0; y < Height; y++)
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{
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{
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h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
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// h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
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h = 1.0f;
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float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d);
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float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d);
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float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d);
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float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d);
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if (h < spherFacA)
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if (h < spherFacA)
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