Removed default timeout when starting scripts after Load OAR
parent
1fe504fee5
commit
6557eba235
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@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
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// that users can enter the scene. If we allow the scripts to start in the loop above
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// then they significantly increase the time until the OAR finishes loading.
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Util.FireAndForget(delegate(object o)
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Util.RunThreadNoTimeout(delegate(object o)
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{
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Thread.Sleep(15000);
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m_log.Info("[ARCHIVER]: Starting scripts in scene objects");
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@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sceneContext.SceneObjects.Clear();
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}
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});
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}, "ReadArchiveStartScripts", null);
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m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
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