From 338e7481f97e1731af1a6470b14e78cf8301215c Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 21 Oct 2010 13:21:46 +0100 Subject: [PATCH] Remove a bit of dead code relating to ObjectCapacity --- .../OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 7e1b5acb7b..b84a34d288 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs @@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule // private int m_stipend = 1000; -// private int ObjectCapacity = 45000; private int ObjectCount = 0; private int PriceEnergyUnit = 0; private int PriceGroupCreate = 0; @@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule public void AddRegion(Scene scene) { - // Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter. if (m_enabled) { scene.RegisterModuleInterface(this);