* some more refactoring + bugfix
parent
e1bb245787
commit
656c72befc
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@ -1,29 +1,29 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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@ -57,11 +57,6 @@ namespace OpenSim.Framework.Communications.Cache
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{
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SetUpAssetDatabase();
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}
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void CreateAndCommitAsset(AssetBase asset)
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@ -76,6 +71,8 @@ namespace OpenSim.Framework.Communications.Cache
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override public void Close()
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{
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base.Close();
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if (db != null)
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{
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MainLog.Instance.Verbose("Closing local asset server database");
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@ -83,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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private void RunRequests()
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override protected void RunRequests()
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{
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while (true)
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{
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@ -135,12 +132,12 @@ namespace OpenSim.Framework.Communications.Cache
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db.Commit();
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}
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private void SetUpAssetDatabase()
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protected virtual void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset(this, StoreAsset);
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ForEachXmlAsset(this, StoreAsset);
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ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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}
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}
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@ -22,78 +22,27 @@ namespace OpenSim.Framework.Communications.Cache
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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protected abstract void RunRequests();
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public void LoadDefaultAssets()
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{
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MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset( this, StoreAsset );
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ForEachXmlAsset( this, StoreAsset );
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ForEachDefaultAsset(StoreAsset );
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ForEachXmlAsset(StoreAsset );
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CommitAssets();
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}
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public static AssetBase CreateAsset(IAssetServer assetServer, string assetIdStr, string name, string filename, bool isImage)
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{
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AssetBase asset = new AssetBase(
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new LLUUID(assetIdStr),
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name
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);
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if (!String.IsNullOrEmpty(filename))
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{
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
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assetServer.LoadAsset(asset, isImage, filename);
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}
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else
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{
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
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}
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return asset;
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}
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private static AssetBase CreateImageAsset(IAssetServer assetServer, string assetIdStr, string name, string filename)
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{
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return CreateAsset(assetServer, assetIdStr, name, filename, true);
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}
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public static List<AssetBase> GetDefaultAssets(IAssetServer assetServer)
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{
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List<AssetBase> assets = new List<AssetBase>();
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
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assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
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assets.Add(CreateAsset(assetServer, "77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
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assets.Add(CreateAsset(assetServer, "66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
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assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
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assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
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return assets;
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}
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public static void ForEachDefaultAsset(IAssetServer assetServer, Action<AssetBase> action)
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{
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List<AssetBase> assets = GetDefaultAssets(assetServer);
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assets.ForEach(action);
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}
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public AssetServerBase()
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{
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System.Console.WriteLine("Starting Db4o asset storage system");
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this._assetRequests = new BlockingQueue<ARequest>();
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this._localAssetServerThread = new Thread( RunRequests );
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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@ -115,30 +64,6 @@ namespace OpenSim.Framework.Communications.Cache
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//info.loaded=true;
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}
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public static void ForEachXmlAsset(IAssetServer assetServer, Action<AssetBase> action)
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{
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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AssetBase newAsset = CreateAsset(assetServer, assetIdStr, name, fileName, false);
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newAsset.Type = type;
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newAsset.InvType = invType;
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}
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}
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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@ -170,11 +95,94 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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public virtual void Close()
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{
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_localAssetServerThread.Abort( );
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public abstract void Close();
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public virtual List<AssetBase> GetDefaultAssets()
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{
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List<AssetBase> assets = new List<AssetBase>();
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
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assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
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assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
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assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
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assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
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return assets;
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}
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public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
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{
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return CreateAsset(assetIdStr, name, filename, true);
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}
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public void ForEachDefaultAsset(Action<AssetBase> action)
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{
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List<AssetBase> assets = GetDefaultAssets();
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assets.ForEach(action);
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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AssetBase asset = new AssetBase(
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new LLUUID(assetIdStr),
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name
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);
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if (!String.IsNullOrEmpty(filename))
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{
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
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LoadAsset(asset, isImage, filename);
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}
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else
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{
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
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}
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return asset;
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}
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
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newAsset.Type = type;
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newAsset.InvType = invType;
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}
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}
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}
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}
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}
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@ -44,11 +44,6 @@ namespace OpenSim.Framework.Communications.Cache
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{
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_assetRequests = new BlockingQueue<ARequest>();
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AddPlugin(pluginName);
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public SQLAssetServer(IAssetProvider assetProvider)
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public override void Close()
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{
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base.Close();
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m_assetProviderPlugin.CommitAssets();
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}
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private void RunRequests()
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override protected void RunRequests()
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{
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while (true)
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{
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ARequest req = this._assetRequests.Dequeue();
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@ -25,6 +25,8 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Types;
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@ -43,6 +45,11 @@ namespace OpenSim.Framework.Interfaces
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void SetServerInfo(string ServerUrl, string ServerKey);
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void Close();
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void LoadAsset(AssetBase info, bool image, string filename);
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List<AssetBase> GetDefaultAssets();
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AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
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void ForEachDefaultAsset(Action<AssetBase> action);
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AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
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void ForEachXmlAsset(Action<AssetBase> action);
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}
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// could change to delegate?
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Loading…
Reference in New Issue