* some more refactoring + bugfix

afrisby
lbsa71 2007-10-19 08:57:30 +00:00
parent e1bb245787
commit 656c72befc
4 changed files with 134 additions and 126 deletions

View File

@ -1,29 +1,29 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
@ -57,11 +57,6 @@ namespace OpenSim.Framework.Communications.Cache
{
SetUpAssetDatabase();
}
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void CreateAndCommitAsset(AssetBase asset)
@ -76,6 +71,8 @@ namespace OpenSim.Framework.Communications.Cache
override public void Close()
{
base.Close();
if (db != null)
{
MainLog.Instance.Verbose("Closing local asset server database");
@ -83,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
}
}
private void RunRequests()
override protected void RunRequests()
{
while (true)
{
@ -135,12 +132,12 @@ namespace OpenSim.Framework.Communications.Cache
db.Commit();
}
private void SetUpAssetDatabase()
protected virtual void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(this, StoreAsset);
ForEachXmlAsset(this, StoreAsset);
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
}
}

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@ -22,78 +22,27 @@ namespace OpenSim.Framework.Communications.Cache
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
protected abstract void RunRequests();
public void LoadDefaultAssets()
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset( this, StoreAsset );
ForEachXmlAsset( this, StoreAsset );
ForEachDefaultAsset(StoreAsset );
ForEachXmlAsset(StoreAsset );
CommitAssets();
}
public static AssetBase CreateAsset(IAssetServer assetServer, string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
assetServer.LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
}
return asset;
}
private static AssetBase CreateImageAsset(IAssetServer assetServer, string assetIdStr, string name, string filename)
{
return CreateAsset(assetServer, assetIdStr, name, filename, true);
}
public static List<AssetBase> GetDefaultAssets(IAssetServer assetServer)
{
List<AssetBase> assets = new List<AssetBase>();
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateAsset(assetServer, "77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
assets.Add(CreateAsset(assetServer, "66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
return assets;
}
public static void ForEachDefaultAsset(IAssetServer assetServer, Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets(assetServer);
assets.ForEach(action);
}
public AssetServerBase()
{
System.Console.WriteLine("Starting Db4o asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void LoadAsset(AssetBase info, bool image, string filename)
@ -115,30 +64,6 @@ namespace OpenSim.Framework.Communications.Cache
//info.loaded=true;
}
public static void ForEachXmlAsset(IAssetServer assetServer, Action<AssetBase> action)
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetServer, assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
}
}
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
@ -170,11 +95,94 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public virtual void Close()
{
_localAssetServerThread.Abort( );
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public abstract void Close();
public virtual List<AssetBase> GetDefaultAssets()
{
List<AssetBase> assets = new List<AssetBase>();
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
return assets;
}
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
{
return CreateAsset(assetIdStr, name, filename, true);
}
public void ForEachDefaultAsset(Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets();
assets.ForEach(action);
}
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
}
return asset;
}
public void ForEachXmlAsset(Action<AssetBase> action)
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
}
}
}
}
}

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@ -44,11 +44,6 @@ namespace OpenSim.Framework.Communications.Cache
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public SQLAssetServer(IAssetProvider assetProvider)
@ -86,12 +81,13 @@ namespace OpenSim.Framework.Communications.Cache
public override void Close()
{
base.Close();
m_assetProviderPlugin.CommitAssets();
}
private void RunRequests()
override protected void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();

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@ -25,6 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Types;
@ -43,6 +45,11 @@ namespace OpenSim.Framework.Interfaces
void SetServerInfo(string ServerUrl, string ServerKey);
void Close();
void LoadAsset(AssetBase info, bool image, string filename);
List<AssetBase> GetDefaultAssets();
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
void ForEachDefaultAsset(Action<AssetBase> action);
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
void ForEachXmlAsset(Action<AssetBase> action);
}
// could change to delegate?