* Start sending "ImageNotFound" packet back to the client if we can't find an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild0.6.0-stable
parent
dbb205c181
commit
65862aacea
|
@ -242,6 +242,10 @@ namespace OpenSim.Framework.Communications.Cache
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/// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
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public void GetAsset(LLUUID assetId, AssetRequestCallback callback, bool isTexture)
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
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#endif
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AssetBase asset;
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if (TryGetCachedAsset(assetId, out asset))
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@ -395,7 +399,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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#if DEBUG
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m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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//m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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#endif
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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@ -479,27 +483,7 @@ namespace OpenSim.Framework.Communications.Cache
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// See IAssetReceiver
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public void AssetNotFound(LLUUID assetID)
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{
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//m_log.ErrorFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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// The 'image not found' packet needs to happen, but RequestedTextures is not actually used (should be cleaned up)
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// It might also be better to do this in the TextureDownloadModule
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/*
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*
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AssetRequest req;
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if (RequestedTextures.TryGetValue(assetID, out req))
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{
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m_log.WarnFormat("[ASSET CACHE]: sending image not found for {0}", assetID);
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ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
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notFound.ImageID.ID = assetID;
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req.RequestUser.OutPacket(notFound, ThrottleOutPacketType.Unknown);
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RequestedTextures.Remove(assetID);
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}
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else
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{
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m_log.ErrorFormat("[ASSET CACHE]: Asset [{0}] not found, but couldn't find any users to send to ", assetID);
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}
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*/
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m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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// Notify requesters for this asset
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lock (RequestLists)
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@ -0,0 +1,61 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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namespace OpenSim.Region.Environment.Interfaces
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{
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/// <summary>
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/// Interface for an object which can send texture information to a client
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/// </summary>
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public interface ITextureSender
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{
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/// <summary>
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/// Are we in the process of sending the texture?
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/// </summary>
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bool Sending { get; set; }
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/// <summary>
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/// Has the texture send been cancelled?
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/// </summary>
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bool Cancel { get; set; }
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/// <summary>
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/// Update the non data properties of a texture request
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/// </summary>
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/// <param name="discardLevel"></param>
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/// <param name="packetNumber"></param>
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void UpdateRequest(int discardLevel, uint packetNumber);
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/// <summary>
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/// Send a texture packet to the client.
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/// </summary>
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/// <returns>True if the last packet has been sent, false otherwise.</returns>
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bool SendTexturePacket();
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}
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}
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@ -52,7 +52,8 @@ namespace OpenSim.Region.Environment.Modules
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/// <summary>
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/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
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/// </summary>
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private readonly BlockingQueue<TextureSender> m_queueSenders = new BlockingQueue<TextureSender>();
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private readonly BlockingQueue<ITextureSender> m_queueSenders
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= new BlockingQueue<ITextureSender>();
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/// <summary>
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/// Each user has their own texture download service.
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@ -135,17 +136,19 @@ namespace OpenSim.Region.Environment.Modules
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/// <param name="userID"></param>
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/// <param name="textureService"></param>
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/// <returns>Always returns true, since a service is created if one does not already exist</returns>
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private bool TryGetUserTextureService(LLUUID userID, out UserTextureDownloadService textureService)
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private bool TryGetUserTextureService(
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IClientAPI client, out UserTextureDownloadService textureService)
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{
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lock (m_userTextureServices)
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{
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if (m_userTextureServices.TryGetValue(userID, out textureService))
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if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
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{
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return true;
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}
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textureService = new UserTextureDownloadService(m_scene, m_queueSenders);
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m_userTextureServices.Add(userID, textureService);
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textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
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m_userTextureServices.Add(client.AgentId, textureService);
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return true;
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}
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}
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@ -159,9 +162,10 @@ namespace OpenSim.Region.Environment.Modules
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{
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IClientAPI client = (IClientAPI) sender;
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UserTextureDownloadService textureService;
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if (TryGetUserTextureService(client.AgentId, out textureService))
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if (TryGetUserTextureService(client, out textureService))
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{
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textureService.HandleTextureRequest(client, e);
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textureService.HandleTextureRequest(e);
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}
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}
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/// </summary>
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public void ProcessTextureSenders()
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{
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TextureSender sender = null;
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ITextureSender sender = null;
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while (true)
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{
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@ -206,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules
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/// Called when the texture has finished sending.
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/// </summary>
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/// <param name="sender"></param>
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private void TextureSent(TextureSender sender)
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private void TextureSent(ITextureSender sender)
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{
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sender.Sending = false;
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//m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
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@ -0,0 +1,75 @@
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/*
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* Created by SharpDevelop.
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* User: caseyj
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* Date: 25/02/2008
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* Time: 21:30
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules
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{
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/// <summary>
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/// Sends a 'texture not found' packet back to the client
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/// </summary>
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public class TextureNotFoundSender : ITextureSender
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private LLUUID m_textureId;
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private IClientAPI m_client;
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// See ITextureSender
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public bool Sending
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{
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get { return false; }
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set { m_sending = value; }
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}
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private bool m_sending = false;
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// See ITextureSender
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public bool Cancel
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{
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get { return false; }
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set { m_cancel = value; }
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}
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private bool m_cancel = false;
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public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
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{
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m_client = client;
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m_textureId = textureID;
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}
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// See ITextureSender
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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// Not need to implement since priority changes don't affect this operation
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}
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// See ITextureSender
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public bool SendTexturePacket()
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{
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//m_log.InfoFormat(
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// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
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// m_textureId);
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ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
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notFound.ImageID.ID = m_textureId;
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m_client.OutPacket(notFound, ThrottleOutPacketType.Unknown);
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return true;
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}
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}
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}
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@ -31,6 +31,7 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules
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{
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@ -38,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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/// AssetCache, and then sending that texture back to the client.
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/// </summary>
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public class TextureSender
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public class TextureSender : ITextureSender
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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@ -67,9 +68,25 @@ namespace OpenSim.Region.Environment.Modules
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/// </summary>
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private int PacketCounter = 0;
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public bool Cancel = false;
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// See ITextureSender
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public bool Cancel
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{
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get { return false; }
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set { m_cancel = value; }
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}
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private bool m_cancel = false;
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// See ITextureSender
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public bool Sending
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{
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get { return false; }
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set { m_sending = value; }
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}
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private bool m_sending = false;
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public bool ImageLoaded = false;
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public bool Sending = false;
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private IClientAPI RequestUser;
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@ -97,6 +114,7 @@ namespace OpenSim.Region.Environment.Modules
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ImageLoaded = true;
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}
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// See ITextureSender
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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RequestedDiscardLevel = discardLevel;
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@ -104,12 +122,11 @@ namespace OpenSim.Region.Environment.Modules
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PacketCounter = (int) StartPacketNumber;
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}
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/// <summary>
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/// Send a texture packet to the client.
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/// </summary>
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/// <returns>True if the last packet has been sent, false otherwise.</returns>
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// See ITextureSender
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public bool SendTexturePacket()
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{
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
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SendPacket();
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counter++;
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if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
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@ -170,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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catch (ArgumentOutOfRangeException)
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{
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m_log.Error("[TEXTURE]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.FullID.ToString() );
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return;
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}
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|
|
|
@ -28,9 +28,13 @@
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using System;
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using System.Collections.Generic;
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||||
|
||||
using libsecondlife;
|
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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|
@ -54,12 +58,16 @@ namespace OpenSim.Region.Environment.Modules
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|||
/// Texture Senders are placed in this queue once they have received their texture from the asset
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/// cache. Another module actually invokes the send.
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/// </summary>
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private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
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private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue;
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||||
private readonly Scene m_scene;
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||||
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||||
public UserTextureDownloadService(Scene scene, BlockingQueue<TextureSender> sharedQueue)
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||||
private readonly IClientAPI m_client;
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public UserTextureDownloadService(
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IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue)
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||||
{
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||||
m_client = client;
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m_scene = scene;
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m_sharedSendersQueue = sharedQueue;
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||||
}
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|
@ -68,9 +76,8 @@ namespace OpenSim.Region.Environment.Modules
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|||
/// Handle a texture request. This involves creating a texture sender and placing it on the
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/// previously passed in shared queue.
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||||
/// </summary>
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/// <param name="client"> </param>
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||||
/// <param name="e"></param>
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||||
public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e)
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||||
public void HandleTextureRequest(TextureRequestArgs e)
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||||
{
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||||
TextureSender textureSender;
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||||
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||||
|
@ -91,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules
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|||
m_scene.AddPendingDownloads(1);
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TextureSender requestHandler =
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new TextureSender(client, e.DiscardLevel, e.PacketNumber);
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new TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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||||
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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||||
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||||
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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||||
|
@ -118,6 +125,8 @@ namespace OpenSim.Region.Environment.Modules
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|||
/// <param name="texture"></param>
|
||||
public void TextureCallback(LLUUID textureID, AssetBase texture)
|
||||
{
|
||||
//m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
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||||
|
||||
lock (m_textureSenders)
|
||||
{
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||||
TextureSender textureSender;
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|
@ -129,13 +138,12 @@ namespace OpenSim.Region.Environment.Modules
|
|||
// Needs investigation.
|
||||
if (texture == null || texture.Data == null)
|
||||
{
|
||||
// Right now, leaving it up to lower level asset server code to post the fact that
|
||||
// this texture could not be found
|
||||
m_log.DebugFormat(
|
||||
"[USER TEXTURE DOWNLOAD SERVICE]: Queueing TextureNotFoundSender for {0}",
|
||||
textureID);
|
||||
|
||||
// TODO Send packet back to the client telling it not to expect the texture
|
||||
|
||||
//m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Removing download stat for {0}", textureID);
|
||||
m_scene.AddPendingDownloads(-1);
|
||||
ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
|
||||
EnqueueTextureSender(textureNotFoundSender);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -163,11 +171,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
/// Place a ready texture sender on the processing queue.
|
||||
/// </summary>
|
||||
/// <param name="textureSender"></param>
|
||||
private void EnqueueTextureSender(TextureSender textureSender)
|
||||
private void EnqueueTextureSender(ITextureSender textureSender)
|
||||
{
|
||||
textureSender.Cancel = false;
|
||||
textureSender.Sending = true;
|
||||
textureSender.counter = 0;
|
||||
|
||||
if (!m_sharedSendersQueue.Contains(textureSender))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue