BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.
parent
d6db0d5740
commit
65e55ada87
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@ -409,7 +409,7 @@ public sealed class BSShapeCollection : IDisposable
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{
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// an avatar capsule is close to a native shape (it is not shared)
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ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR,
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ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback);
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FixedShapeKey.KEY_CAPSULE, shapeCallback);
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DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
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ret = true;
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haveShape = true;
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@ -464,7 +464,7 @@ public sealed class BSShapeCollection : IDisposable
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)
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{
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ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_SPHERE,
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ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback);
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FixedShapeKey.KEY_SPHERE, shapeCallback);
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DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}",
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prim.LocalID, forceRebuild, prim.PhysShape);
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}
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@ -478,7 +478,7 @@ public sealed class BSShapeCollection : IDisposable
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)
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{
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ret = GetReferenceToNativeShape( prim, PhysicsShapeType.SHAPE_BOX,
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ShapeData.FixedShapeKey.KEY_BOX, shapeCallback);
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FixedShapeKey.KEY_BOX, shapeCallback);
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DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}",
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prim.LocalID, forceRebuild, prim.PhysShape);
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}
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@ -519,7 +519,7 @@ public sealed class BSShapeCollection : IDisposable
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// Creates a native shape and assignes it to prim.BSShape.
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// "Native" shapes are never shared. they are created here and destroyed in DereferenceShape().
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private bool GetReferenceToNativeShape(BSPhysObject prim,
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PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey,
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PhysicsShapeType shapeType, FixedShapeKey shapeKey,
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ShapeDestructionCallback shapeCallback)
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{
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// release any previous shape
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@ -539,7 +539,7 @@ public sealed class BSShapeCollection : IDisposable
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}
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private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, PhysicsShapeType shapeType,
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ShapeData.FixedShapeKey shapeKey)
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FixedShapeKey shapeKey)
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{
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BulletShape newShape;
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// Need to make sure the passed shape information is for the native type.
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@ -894,7 +894,7 @@ public sealed class BSShapeCollection : IDisposable
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// While we figure out the real problem, stick a simple native shape on the object.
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BulletShape fillinShape =
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BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, ShapeData.FixedShapeKey.KEY_BOX);
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BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
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return fillinShape;
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}
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@ -58,7 +58,7 @@ public abstract class BSShape
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{
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// an avatar capsule is close to a native shape (it is not shared)
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ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR,
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ShapeData.FixedShapeKey.KEY_CAPSULE);
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FixedShapeKey.KEY_CAPSULE);
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physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret);
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}
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@ -123,14 +123,14 @@ public class BSShapeNative : BSShape
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{
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}
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public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim,
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PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey)
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PhysicsShapeType shapeType, FixedShapeKey shapeKey)
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{
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// Native shapes are not shared and are always built anew.
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return new BSShapeNative(physicsScene, prim, shapeType, shapeKey);
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}
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private BSShapeNative(BSScene physicsScene, BSPhysObject prim,
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PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey)
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PhysicsShapeType shapeType, FixedShapeKey shapeKey)
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{
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ShapeData nativeShapeData = new ShapeData();
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nativeShapeData.Type = shapeType;
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@ -89,7 +89,7 @@ public struct BulletShape
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{
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ptr = xx;
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type=PhysicsShapeType.SHAPE_UNKNOWN;
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shapeKey = 0;
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shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE;
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isNativeShape = false;
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}
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public BulletShape(IntPtr xx, PhysicsShapeType typ)
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@ -194,6 +194,18 @@ public enum PhysicsShapeType
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SHAPE_COMPOUND = 22,
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SHAPE_HEIGHTMAP = 23,
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};
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// The native shapes have predefined shape hash keys
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public enum FixedShapeKey : ulong
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{
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KEY_NONE = 0,
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KEY_BOX = 1,
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KEY_SPHERE = 2,
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KEY_CONE = 3,
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KEY_CYLINDER = 4,
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KEY_CAPSULE = 5,
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ShapeData
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{
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@ -217,16 +229,6 @@ public struct ShapeData
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// note that bools are passed as floats since bool size changes by language and architecture
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public const float numericTrue = 1f;
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public const float numericFalse = 0f;
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// The native shapes have predefined shape hash keys
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public enum FixedShapeKey : ulong
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{
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KEY_BOX = 1,
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KEY_SPHERE = 2,
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KEY_CONE = 3,
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KEY_CYLINDER = 4,
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KEY_CAPSULE = 5,
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SweepHit
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