Don't filre CHANGED_INVENTORY if a prim comes in from storage
parent
92fea025cb
commit
65f03af38f
|
@ -555,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (TaskInventoryItem item in items)
|
foreach (TaskInventoryItem item in items)
|
||||||
{
|
{
|
||||||
m_items.Add(item.ItemID, item);
|
m_items.Add(item.ItemID, item);
|
||||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue