Set filter to send proper rotations for root part
This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.bulletsim
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			@ -2099,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
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        {
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            Quaternion newRot;
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            if (this.LinkNum == 0)
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            if (this.LinkNum == 0 || this.LinkNum == 1)
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            {
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                newRot = RotationOffset;
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            }
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