Merge branch 'master' of /home/opensim/var/repo/opensim
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						6605d6cb44
					
				|  | @ -151,17 +151,32 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for amount of time spent processing avatar taints per frame | ||||
|         /// Stat name for time spent processing avatar taints per frame | ||||
|         /// </summary> | ||||
|         public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for amount of time spent processing prim taints per frame | ||||
|         /// Stat name for time spent processing prim taints per frame | ||||
|         /// </summary> | ||||
|         public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the amount of time spent in native code that actually steps through the simulation. | ||||
|         /// Stat name for time spent calculating avatar forces per frame. | ||||
|         /// </summary> | ||||
|         public const string ODEAvatarForcesFrameMsStatName = "ODEAvatarForcesFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for time spent calculating prim forces per frame | ||||
|         /// </summary> | ||||
|         public const string ODEPrimForcesFrameMsStatName = "ODEPrimForcesFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for time spent fulfilling raycasting requests per frame | ||||
|         /// </summary> | ||||
|         public const string ODERaycastingFrameMsStatName = "ODERaycastingFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for time spent in native code that actually steps through the simulation. | ||||
|         /// </summary> | ||||
|         public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS"; | ||||
| 
 | ||||
|  | @ -171,7 +186,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the number of milliseconds that ODE spends in native geom collision code. | ||||
|         /// Stat name for milliseconds that ODE spends in native geom collision code. | ||||
|         /// </summary> | ||||
|         public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS"; | ||||
| 
 | ||||
|  | @ -181,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the milliseconds spent updating avatar position and velocity | ||||
|         /// Stat name for milliseconds spent updating avatar position and velocity | ||||
|         /// </summary> | ||||
|         public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS"; | ||||
| 
 | ||||
|  | @ -191,12 +206,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|         public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the number of avatar collisions with another entity. | ||||
|         /// Stat name for avatar collisions with another entity. | ||||
|         /// </summary> | ||||
|         public const string ODEAvatarContactsStatsName = "ODEAvatarContacts"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Stat name for the number of prim collisions with another entity. | ||||
|         /// Stat name for prim collisions with another entity. | ||||
|         /// </summary> | ||||
|         public const string ODEPrimContactsStatName = "ODEPrimContacts"; | ||||
| 
 | ||||
|  | @ -3010,6 +3025,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                             defects.Clear(); | ||||
|                         } | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|                         { | ||||
|                             tempTick2 = Util.EnvironmentTickCount(); | ||||
|                             m_stats[ODEAvatarForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||||
|                             tempTick = tempTick2; | ||||
|                         } | ||||
| 
 | ||||
|                         // Move other active objects | ||||
|                         foreach (OdePrim prim in _activeprims) | ||||
|                         { | ||||
|  | @ -3017,12 +3039,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                             prim.Move(timeStep); | ||||
|                         } | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|                         { | ||||
|                             tempTick2 = Util.EnvironmentTickCount(); | ||||
|                             m_stats[ODEPrimForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||||
|                             tempTick = tempTick2; | ||||
|                         } | ||||
| 
 | ||||
|                         //if ((framecount % m_randomizeWater) == 0) | ||||
|                            // randomizeWater(waterlevel); | ||||
| 
 | ||||
|                         //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | ||||
|                         m_rayCastManager.ProcessQueuedRequests(); | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|                         { | ||||
|                             tempTick2 = Util.EnvironmentTickCount(); | ||||
|                             m_stats[ODERaycastingFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||||
|                             tempTick = tempTick2; | ||||
|                         } | ||||
| 
 | ||||
|                         collision_optimized(); | ||||
| 
 | ||||
|                         if (CollectStats) | ||||
|  | @ -4182,6 +4218,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|             m_stats[ODETotalFrameMsStatName] = 0; | ||||
|             m_stats[ODEAvatarTaintMsStatName] = 0; | ||||
|             m_stats[ODEPrimTaintMsStatName] = 0; | ||||
|             m_stats[ODEAvatarForcesFrameMsStatName] = 0; | ||||
|             m_stats[ODEPrimForcesFrameMsStatName] = 0; | ||||
|             m_stats[ODERaycastingFrameMsStatName] = 0; | ||||
|             m_stats[ODENativeStepFrameMsStatName] = 0; | ||||
|             m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; | ||||
|             m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; | ||||
|  |  | |||
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