Merge branch 'master' of /home/opensim/var/repo/opensim
commit
6605d6cb44
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@ -151,17 +151,32 @@ namespace OpenSim.Region.Physics.OdePlugin
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public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
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public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for amount of time spent processing avatar taints per frame
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/// Stat name for time spent processing avatar taints per frame
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/// </summary>
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/// </summary>
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public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS";
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public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for amount of time spent processing prim taints per frame
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/// Stat name for time spent processing prim taints per frame
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/// </summary>
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/// </summary>
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public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS";
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public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the amount of time spent in native code that actually steps through the simulation.
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/// Stat name for time spent calculating avatar forces per frame.
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/// </summary>
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public const string ODEAvatarForcesFrameMsStatName = "ODEAvatarForcesFrameMS";
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/// <summary>
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/// Stat name for time spent calculating prim forces per frame
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/// </summary>
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public const string ODEPrimForcesFrameMsStatName = "ODEPrimForcesFrameMS";
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/// <summary>
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/// Stat name for time spent fulfilling raycasting requests per frame
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/// </summary>
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public const string ODERaycastingFrameMsStatName = "ODERaycastingFrameMS";
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/// <summary>
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/// Stat name for time spent in native code that actually steps through the simulation.
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/// </summary>
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/// </summary>
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public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
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public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
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@ -171,7 +186,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS";
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public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the number of milliseconds that ODE spends in native geom collision code.
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/// Stat name for milliseconds that ODE spends in native geom collision code.
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/// </summary>
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/// </summary>
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public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS";
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public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS";
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@ -181,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS";
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public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the milliseconds spent updating avatar position and velocity
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/// Stat name for milliseconds spent updating avatar position and velocity
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/// </summary>
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/// </summary>
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public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS";
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public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS";
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@ -191,12 +206,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS";
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public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the number of avatar collisions with another entity.
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/// Stat name for avatar collisions with another entity.
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/// </summary>
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/// </summary>
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public const string ODEAvatarContactsStatsName = "ODEAvatarContacts";
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public const string ODEAvatarContactsStatsName = "ODEAvatarContacts";
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/// <summary>
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/// <summary>
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/// Stat name for the number of prim collisions with another entity.
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/// Stat name for prim collisions with another entity.
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/// </summary>
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/// </summary>
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public const string ODEPrimContactsStatName = "ODEPrimContacts";
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public const string ODEPrimContactsStatName = "ODEPrimContacts";
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@ -3010,6 +3025,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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defects.Clear();
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defects.Clear();
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}
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}
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if (CollectStats)
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{
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tempTick2 = Util.EnvironmentTickCount();
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m_stats[ODEAvatarForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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// Move other active objects
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// Move other active objects
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foreach (OdePrim prim in _activeprims)
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foreach (OdePrim prim in _activeprims)
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{
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{
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@ -3017,12 +3039,26 @@ namespace OpenSim.Region.Physics.OdePlugin
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prim.Move(timeStep);
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prim.Move(timeStep);
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}
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}
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if (CollectStats)
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{
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tempTick2 = Util.EnvironmentTickCount();
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m_stats[ODEPrimForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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//if ((framecount % m_randomizeWater) == 0)
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//if ((framecount % m_randomizeWater) == 0)
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// randomizeWater(waterlevel);
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// randomizeWater(waterlevel);
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//int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
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//int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
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m_rayCastManager.ProcessQueuedRequests();
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m_rayCastManager.ProcessQueuedRequests();
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if (CollectStats)
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{
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tempTick2 = Util.EnvironmentTickCount();
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m_stats[ODERaycastingFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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collision_optimized();
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collision_optimized();
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if (CollectStats)
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if (CollectStats)
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@ -4182,6 +4218,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODEAvatarTaintMsStatName] = 0;
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m_stats[ODEAvatarTaintMsStatName] = 0;
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m_stats[ODEPrimTaintMsStatName] = 0;
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m_stats[ODEPrimTaintMsStatName] = 0;
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m_stats[ODEAvatarForcesFrameMsStatName] = 0;
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m_stats[ODEPrimForcesFrameMsStatName] = 0;
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m_stats[ODERaycastingFrameMsStatName] = 0;
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m_stats[ODENativeStepFrameMsStatName] = 0;
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m_stats[ODENativeStepFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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