Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!
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296c68a9de
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660ebe52cf
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@ -540,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
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// Do this last so that event listeners have access to all the effects of the attachment
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m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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}
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return objatt;
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}
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