refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.0.7.3-extended
parent
0c8b44d514
commit
6610cd2332
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@ -85,7 +85,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IScriptEngine m_ScriptEngine;
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protected SceneObjectPart m_host;
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protected uint m_localID;
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/// <summary>
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/// The UUID of the item that hosts this script
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/// </summary>
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protected UUID m_itemID;
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protected bool throwErrorOnNotImplemented = true;
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protected AsyncCommandManager AsyncCommands = null;
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protected float m_ScriptDelayFactor = 1.0f;
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@ -267,25 +272,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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protected UUID InventorySelf()
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{
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UUID invItemID = new UUID();
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
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{
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invItemID = inv.Key;
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break;
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}
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}
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}
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return invItemID;
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}
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protected UUID InventoryKey(string name, int type)
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{
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m_host.AddScriptLPS(1);
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@ -2696,17 +2682,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGiveMoney(string destination, int amount)
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{
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UUID invItemID=InventorySelf();
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if (invItemID == UUID.Zero)
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return 0;
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m_host.AddScriptLPS(1);
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TaskInventoryItem item = m_host.TaskInventory[invItemID];
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TaskInventoryItem item;
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lock (m_host.TaskInventory)
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{
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item = m_host.TaskInventory[invItemID];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter == UUID.Zero)
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@ -2930,10 +2912,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter != UUID.Zero)
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@ -2958,10 +2940,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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m_host.AddScriptLPS(1);
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@ -3001,10 +2983,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter != m_host.OwnerID)
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@ -3033,10 +3015,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter != m_host.OwnerID)
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@ -3288,18 +3270,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero)
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return;
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TaskInventoryItem item;
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter == UUID.Zero)
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@ -3325,18 +3303,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID invItemID=InventorySelf();
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if (invItemID == UUID.Zero)
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return;
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TaskInventoryItem item;
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lock (m_host.TaskInventory)
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{
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if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
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if (!m_host.TaskInventory.ContainsKey(m_itemID))
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return;
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else
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item = m_host.TaskInventory[InventorySelf()];
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item = m_host.TaskInventory[m_itemID];
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}
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if (item.PermsGranter == UUID.Zero)
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@ -3392,21 +3366,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llRequestPermissions(string agent, int perm)
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{
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UUID agentID = new UUID();
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UUID agentID;
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if (!UUID.TryParse(agent, out agentID))
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return;
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero)
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return; // Not in a prim? How??
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TaskInventoryItem item;
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lock (m_host.TaskInventory)
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{
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item = m_host.TaskInventory[invItemID];
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item = m_host.TaskInventory[m_itemID];
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}
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if (agentID == UUID.Zero || perm == 0) // Releasing permissions
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@ -3441,8 +3410,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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lock (m_host.TaskInventory)
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{
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m_host.TaskInventory[invItemID].PermsGranter = agentID;
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m_host.TaskInventory[invItemID].PermsMask = perm;
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m_host.TaskInventory[m_itemID].PermsGranter = agentID;
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m_host.TaskInventory[m_itemID].PermsMask = perm;
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}
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m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
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@ -3465,8 +3434,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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lock (m_host.TaskInventory)
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{
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m_host.TaskInventory[invItemID].PermsGranter = agentID;
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m_host.TaskInventory[invItemID].PermsMask = perm;
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m_host.TaskInventory[m_itemID].PermsGranter = agentID;
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m_host.TaskInventory[m_itemID].PermsMask = perm;
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}
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m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
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@ -3490,8 +3459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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lock (m_host.TaskInventory)
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{
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m_host.TaskInventory[invItemID].PermsGranter = agentID;
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m_host.TaskInventory[invItemID].PermsMask = 0;
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m_host.TaskInventory[m_itemID].PermsGranter = agentID;
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m_host.TaskInventory[m_itemID].PermsMask = 0;
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}
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presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
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@ -3499,7 +3468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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presence.ControllingClient.SendScriptQuestion(
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m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
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m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
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return;
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}
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@ -3516,11 +3485,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (taskID != m_host.UUID)
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return;
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero)
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return;
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client.OnScriptAnswer -= handleScriptAnswer;
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m_waitingForScriptAnswer = false;
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@ -3529,7 +3493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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m_host.TaskInventory[invItemID].PermsMask = answer;
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m_host.TaskInventory[m_itemID].PermsMask = answer;
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}
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m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
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@ -3602,7 +3566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCreateLink(string target, int parent)
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{
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m_host.AddScriptLPS(1);
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UUID invItemID = InventorySelf();
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UUID targetID;
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if (!UUID.TryParse(target, out targetID))
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@ -3611,7 +3575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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TaskInventoryItem item;
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lock (m_host.TaskInventory)
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{
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item = m_host.TaskInventory[invItemID];
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item = m_host.TaskInventory[m_itemID];
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}
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if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
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@ -3663,11 +3627,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llBreakLink(int linknum)
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{
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m_host.AddScriptLPS(1);
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UUID invItemID = InventorySelf();
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lock (m_host.TaskInventory)
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{
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if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
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if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
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&& !m_automaticLinkPermission)
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{
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ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
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@ -9672,17 +9635,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llGetCameraPos()
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{
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m_host.AddScriptLPS(1);
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero)
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return new LSL_Vector();
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lock (m_host.TaskInventory)
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{
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if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
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return new LSL_Vector();
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if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
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if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
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{
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ShoutError("No permissions to track the camera");
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return new LSL_Vector();
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@ -9701,16 +9660,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Rotation llGetCameraRot()
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{
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m_host.AddScriptLPS(1);
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero)
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return new LSL_Rotation();
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lock (m_host.TaskInventory)
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{
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if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
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return new LSL_Rotation();
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if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
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if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
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{
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ShoutError("No permissions to track the camera");
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return new LSL_Rotation();
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@ -9888,10 +9844,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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// our key in the object we are in
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UUID invItemID = InventorySelf();
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if (invItemID == UUID.Zero) return;
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// the object we are in
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UUID objectID = m_host.ParentUUID;
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if (objectID == UUID.Zero) return;
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@ -9900,10 +9852,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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lock (m_host.TaskInventory)
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{
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// we need the permission first, to know which avatar we want to set the camera for
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agentID = m_host.TaskInventory[invItemID].PermsGranter;
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agentID = m_host.TaskInventory[m_itemID].PermsGranter;
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if (agentID == UUID.Zero) return;
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if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
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if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
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}
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ScenePresence presence = World.GetScenePresence(agentID);
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@ -9944,10 +9896,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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// our key in the object we are in
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UUID invItemID=InventorySelf();
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if (invItemID == UUID.Zero) return;
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// the object we are in
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UUID objectID = m_host.ParentUUID;
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if (objectID == UUID.Zero) return;
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@ -9956,9 +9904,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID agentID;
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lock (m_host.TaskInventory)
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{
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agentID = m_host.TaskInventory[invItemID].PermsGranter;
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agentID = m_host.TaskInventory[m_itemID].PermsGranter;
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if (agentID == UUID.Zero) return;
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if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
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if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
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}
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ScenePresence presence = World.GetScenePresence(agentID);
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