Merge branch 'master' of /var/git/opensim/
						commit
						6639aaeed4
					
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			@ -149,10 +149,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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                if (asset != null)
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                {
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                    m_log.DebugFormat(
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                        "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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                        item.Name, part.Name, transactionID);
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                    asset.FullID = UUID.Random();
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                    asset.Name = item.Name;
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                    asset.Description = item.Description;
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                    asset.Type = (sbyte)item.Type;
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			@ -170,20 +167,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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        {
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            if (XferUploaders.ContainsKey(transactionID))
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            {
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                UUID assetID = UUID.Combine(transactionID,
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                        remoteClient.SecureSessionId);
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                AssetBase asset = GetTransactionAsset(transactionID);
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                AssetBase asset = m_Scene.AssetService.Get(
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                        assetID.ToString());
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                if (asset == null)
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                if (asset != null)
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                {
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                    asset = GetTransactionAsset(transactionID);
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                }
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                if (asset != null && asset.FullID == assetID)
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                {
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                    // Assets never get updated, new ones get created
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                    asset.FullID = UUID.Random();
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                    asset.Name = item.Name;
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                    asset.Description = item.Description;
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			@ -191,10 +178,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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                    item.AssetID = asset.FullID;
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                    m_Scene.AssetService.Store(asset);
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                }
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                IInventoryService invService = m_Scene.InventoryService;
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                invService.UpdateItem(item);
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                    IInventoryService invService = m_Scene.InventoryService;
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                    invService.UpdateItem(item);
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                }
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            }
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        }
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    }
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