* Extend archive test to check for the presence of a control file in a saved archive

0.6.3-post-fixes
Justin Clarke Casey 2009-01-23 19:24:36 +00:00
parent 04a565e6b1
commit 664f983943
6 changed files with 55 additions and 12 deletions

View File

@ -41,7 +41,7 @@ namespace OpenSim.Framework.Communications
private byte m_completed;
/// <summary>
/// Did process complete synchroneously?
/// Did process complete synchronously?
/// </summary>
/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
/// booleans and VolatileRead as m_completed
@ -87,6 +87,7 @@ namespace OpenSim.Framework.Communications
}
}
}
return m_waitHandle;
}
}

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@ -108,6 +108,7 @@ namespace OpenSim.Framework.Communications
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
//CFK: CustomizeResponse contains sufficient strings to alleviate the need for this.

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@ -94,11 +94,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
if (entryType==TarArchiveReader.TarEntryType.TYPE_DIRECTORY) {
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
{
m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
filePath);
}
@ -407,7 +409,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private static Stream URIFetch(Uri uri)
{
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri);
// request.Credentials = credentials;
@ -425,8 +426,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// return new BufferedStream(file, (int) response.ContentLength);
return new BufferedStream(file, 1000000);
}
}
}

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@ -25,8 +25,14 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Archiver;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
{
@ -38,11 +44,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
/// </summary>
[Test]
public void TestSaveOarV0p2()
{
// Create an archive containing only a terrain
//TarArchiveWriter taw = new TarArchiveWriter();
{
//log4net.Config.XmlConfigurator.Configure();
//System.Console.WriteLine("wibble");
ArchiverModule archiverModule = new ArchiverModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, terrainModule);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.ArchiveRegion(archiveWriteStream);
// If there are no assets to fetch, then the entire archive region code path will execute in this thread,
// so no need to worry about signalling.
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false;
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
gotControlFile = true;
}
Assert.That(gotControlFile, Is.True, "No control file in archive");
// TODO: Test presence of more files and contents of files.
}
}
}

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@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestSimpleNotNeighboursTeleport()
{
log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");

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@ -96,10 +96,20 @@ namespace OpenSim.Tests.Common.Setup
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
return testScene;
}
}
/// <summary>
/// Setup the given modules for a given scene.
/// Setup modules for a scene using their default settings.
/// </summary>
/// <param name="scene"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene scene, params IRegionModule[] modules)
{
SetupSceneModules(scene, null, modules);
}
/// <summary>
/// Setup modules for a scene.
/// </summary>
/// <param name="scene"></param>
/// <param name="config"></param>