* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
* Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService0.6.3-post-fixes
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commit
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@ -940,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected bool WaitForCallback(UUID id)
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public bool WaitForCallback(UUID id)
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{
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int count = 20;
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while (m_agentsInTransit.Contains(id) && count-- > 0)
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@ -961,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes
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return ResetFromTransit(id);
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}
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protected void SetInTransit(UUID id)
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public void SetInTransit(UUID id)
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{
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lock (m_agentsInTransit)
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{
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@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.SwapRootAgentCount(false);
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m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
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m_scene.CapsModule.AddCapsHandler(m_uuid);
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//m_scene.CapsModule.AddCapsHandler(m_uuid);
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// On the next prim update, all objects will be sent
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//
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@ -1005,8 +1005,6 @@ namespace OpenSim.Region.Framework.Scenes
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look = new Vector3(0.99f, 0.042f, 0);
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}
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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if (m_isChildAgent)
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{
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m_isChildAgent = false;
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@ -1021,7 +1019,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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//m_log.DebugFormat("Completed movement");
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}
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}
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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}
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/// <summary>
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