One should not lock null objects.
parent
c900134f91
commit
6668c789d3
|
@ -66,8 +66,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendPrimUpdates()
|
public void SendPrimUpdates()
|
||||||
{
|
|
||||||
lock(m_pendingObjects)
|
|
||||||
{
|
{
|
||||||
if (m_pendingObjects == null)
|
if (m_pendingObjects == null)
|
||||||
{
|
{
|
||||||
|
@ -75,6 +73,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_pendingObjects = new Queue<SceneObjectGroup>();
|
m_pendingObjects = new Queue<SceneObjectGroup>();
|
||||||
|
|
||||||
|
lock(m_pendingObjects)
|
||||||
|
{
|
||||||
foreach (EntityBase e in m_presence.Scene.Entities)
|
foreach (EntityBase e in m_presence.Scene.Entities)
|
||||||
{
|
{
|
||||||
if (e != null && e is SceneObjectGroup)
|
if (e != null && e is SceneObjectGroup)
|
||||||
|
@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lock(m_pendingObjects)
|
||||||
|
{
|
||||||
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
|
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
|
||||||
{
|
{
|
||||||
SceneObjectGroup g = m_pendingObjects.Dequeue();
|
SceneObjectGroup g = m_pendingObjects.Dequeue();
|
||||||
|
|
Loading…
Reference in New Issue