Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-07-17 04:10:35 +02:00
commit 666a935272
3 changed files with 4 additions and 10 deletions

View File

@ -639,7 +639,7 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService = sceneGridService;
m_SimulationDataService = simDataService;
m_EstateDataService = estateDataService;
m_regionHandle = m_regInfo.RegionHandle;
m_regionHandle = RegionInfo.RegionHandle;
m_lastIncoming = 0;
m_lastOutgoing = 0;
@ -4156,7 +4156,7 @@ namespace OpenSim.Region.Framework.Scenes
// We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence
int flags = GetUserFlags(cAgentData.AgentID);
if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
return false;

View File

@ -113,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;
public ITerrainChannel Heightmap;

View File

@ -355,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
@ -367,13 +369,6 @@ namespace OpenSim.Region.Framework.Scenes
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
m_items.LockItemsForWrite(true);
m_items[item.ItemID].OldItemID = item.OldItemID;