Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.

Fixed ScriptEngine.Common startup problems.
ThreadPoolClientBranch
Tedd Hansen 2008-02-02 00:59:22 +00:00
parent a9b69f3880
commit 667197f24d
8 changed files with 44 additions and 32 deletions

View File

@ -28,6 +28,7 @@
using System.IO;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Grid.ScriptServer.ScriptServer;
@ -66,8 +67,8 @@ namespace OpenSim.Grid.ScriptServer
// Load DotNetEngine
Engine = ScriptEngines.LoadEngine("DotNetEngine");
Engine.InitializeEngine(null, m_log, false, Engine.GetScriptManager());
IConfigSource config = null;
Engine.InitializeEngine(null, null, m_log, false, Engine.GetScriptManager());
// Set up server

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@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads.
/// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting.
/// </summary>
private object eventQueueThreadsLock;
private object eventQueueThreadsLock = new object();
// Static objects for referencing the objects above if we don't have private threads:
internal static List<EventQueueThreadClass> staticEventQueueThreads; // A static reference used if we don't use private threads
internal static object staticEventQueueThreadsLock; // Statick lock object reference for same reason
@ -173,10 +173,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
m_ScriptEngine = _ScriptEngine;
bool PrivateRegionThreads = m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false);
// Create thread pool list and lock object
// Determine from config if threads should be dedicated to regions or shared
if (m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false))
if (PrivateRegionThreads)
{
// PRIVATE THREAD POOL PER REGION
eventQueueThreads = new List<EventQueueThreadClass>();
@ -185,13 +186,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
else
{
// SHARED THREAD POOL
// Crate the objects in statics
// Crate the static objects
if (staticEventQueueThreads == null)
staticEventQueueThreads = new List<EventQueueThreadClass>();
if (staticEventQueueThreadsLock == null)
staticEventQueueThreadsLock = new object();
// Create local reference to them
// Now reference our locals to them
eventQueueThreads = staticEventQueueThreads;
eventQueueThreadsLock = staticEventQueueThreadsLock;
}
@ -228,22 +229,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private void Stop()
{
// Kill worker threads
lock (eventQueueThreadsLock)
if (eventQueueThreadsLock != null && eventQueueThreads != null)
{
foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads)
// Kill worker threads
lock (eventQueueThreadsLock)
{
AbortThreadClass(EventQueueThread);
foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads)
{
AbortThreadClass(EventQueueThread);
}
eventQueueThreads.Clear();
staticGlobalEventQueueThreads.Clear();
}
eventQueueThreads.Clear();
staticGlobalEventQueueThreads.Clear();
}
// Remove all entries from our event queue
lock (queueLock)
{
eventQueue.Clear();
}
// Remove all entries from our event queue
lock (queueLock)
{
eventQueue.Clear();
}
}
#endregion

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@ -86,13 +86,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
public void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
{
World = Sceneworld;
m_log = logger;
ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
ConfigSource = config;
Log.Verbose(ScriptEngineName, "ScriptEngine initializing");
Log.Verbose(ScriptEngineName, "Reading configuration from config section \"" + ScriptEngineName + "\"");
Log.Verbose(ScriptEngineName, "DotNet & LSL ScriptEngine initializing");
// Make sure we have config
if (ConfigSource.Configs[ScriptEngineName] == null)
ConfigSource.AddConfig(ScriptEngineName);
ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
//m_logger.Status(ScriptEngineName, "InitializeEngine");

View File

@ -27,6 +27,7 @@
*/
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public interface ScriptEngine
{
RemoteEvents EventManager();
void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager);
void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool DontHookUp, ScriptManager newScriptManager);
ScriptManager GetScriptManager();
}

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@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void Initialise(Scene scene, IConfigSource config)
{
ConfigSource = config;
InitializeEngine(scene, MainLog.Instance, true, GetScriptManager());
InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager());
}
public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()

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@ -41,7 +41,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
// KEEP TRACK OF SCRIPTS <int id, whatever script>
@ -55,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script)
{
//IScriptHost root = host.GetRoot();
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
@ -77,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
CompiledScript.Source = Script;
@ -110,8 +109,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e2)
{
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("ScriptEngine",
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
@ -120,8 +119,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StopScript(uint localID, LLUUID itemID)
{
// Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#endif
// Stop long command on script
m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
@ -147,7 +147,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}

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@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
// We need to override a few things for our DotNetEngine
public override void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance, true, GetScriptManager());
InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager());
}
public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()

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@ -1280,6 +1280,7 @@
<Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>